Apple iPhone 4 antenna problem “software glitch”, according to Apple

Okay, so apparently the antenna glitch with the iPhone 4 is not actually a hardware glitch (or, rather, not ENTIRELY a hardware glitch) at all but rather a software glitch which is showing your signal as too strong; they apparently screwed up the formula for it. They’re working on an update now.

More here:

http://www.pcmag.com/article2/0,2817,2366031,00.asp

Of course, this sort of belies the fact that Apple thinks we’re all idiots and we actually believe a software update can somehow fix a hardware-related problem. Let’s get this straight: the “death grip” on the iPhone 4 is real, whether or not the screen is showing the correct number of bars.

They ought to be giving a free bumper out to every iPhone 4 customer. I’m waiting for the one I paid for to be shipped, still.

Posted in computers | Leave a comment

Thoughts on the iPhone 4

Well, I have it, finally — have had it for two days; the brand spankin’ new iPhone 4. What do I think of it?

Overall, I like it. They’ve changed the design a little bit, which I don’t mind, because I’m more of a fan of the sharp-edged iPhone than the “rounded” 3G and 3GS.

FaceTime works perfectly. I videochatted with a friend of mine for about half an hour, not a single glitch, very fast, very good quality video.

The camera has been worked over, and now has  a flash, and also a much better autofocus feature. You can also shoot video in 720p HD, which is nice.

However — and this is a big however — the reported “antenna glitch” is real, and if you get an iPhone 4, you better be prepared to deal with it. You can either stick a piece of scotch tape around the offending antenna, or you can buy a case, or do what I did, which is buy Apple’s “bumper”. Those will all fix the problem. Alternatively, you can just try not to hold the phone with your fingers on the antenna (a small black line at the bottom of the phone), but I find this to be rather hard to do, so I’m waiting very impatiently for my bumper to arrive.

Overall, not as huge a leap as the 3GS was from the 3G, but still a nice little skip forward. And it runs iOS 4.0 beautifully. And fast. And well.

And I’m done.

Posted in computers, reviews | Leave a comment

PACT Act to take effect at the end of this month

Yeah, that’s right, Barry Obama signed the PACT Act (Prevent All Cigarette Trafficking) earlier this year and it’s set to go into effect at the end of this month.

What happened to not taxing anybody making less than $200k? The PACT Act is a regressive, blue-collar tax. Guess what’s exempt from the PACT Act? Cigars. Doesn’t take a genius to figure out why — politicians and rich people smoke cigars.

You assholes. Fuck you, Obama. I guess you want us to get our tar from the Gulf, not from smokes.

Posted in current events, politics, rants | Leave a comment

Apple and AT&T servers back up; iPhone 4s now shipping for July 2nd

If you’re like me you spent a great deal of yesterday screaming at your computer as the Apple store crashed and hung, and then AT&T crashed and hung, while you were trying to get ahold of an iPhone 4.

The good news: No more crashes today so far (knock on wood)

The bad news: iPhones sold now will ship on July 2nd, not on June 24th.

Posted in computers | Leave a comment

Review: Tiger Woods PGA Tour ’11 for the PS3

I’m not going to spend a lot of time explaining how Tiger works in general, because I have to get to this year’s changes, but to sum up: You use an analog stick to “swing” at the ball, you can supplement that swing with a power boost by  tapping L1 or X; you putt by reading the break of the green, represented as a grid, on your screen. It’s really not a very complicated game.

But they’ve made it a little more complicated this year, which is what I’m going to talk about. They’ve added three things: Focus, XP, and “True Aim”.

Focus makes the game more realistic. You start out a given round of golf or skills challenge with a certain amount of focus. Focus is used up when you power boost, when you increase accuracy, or (significantly), when you use the putt preview feature to see where you putt would go based on your current aiming point on the green.

The only way to gain back focus is to make a shot without using it. This means that this year you’re not going to be blasting the ball off the tee every single time, because you’re going to want to save that focus up for reading putts, gaining accuracy on your approach shots, and so on.

Focus is the main thing that makes Tiger Woods ’11 more realistic, but a close second is True Aim. If you choose to play in this mode, you’re doing a lot more to make your game like real life. True Aim takes away the aiming circles, putt preview, and so on. You cannot watch your ball in flight or see where it lands on long drives; you just have to hope you picked the right club and you’re in the right place. You do get an overhead “GPS” view, but there are no aiming circles, merely yardage markers.

The third big change to the game is the introduction of XP, which any gamer knows means “experience points”. This is how you will level up your golfer. Each skill has a subset of skills underneath it that you will fill up using XP gained when you play — XP that can be picked up by beating challenges, or by reaching fairways and greens in regulation, making long puts, and so on. It’s much more detailed than the previous Tiger methods of leveling up your golfer. However, you do still unlock items in the Pro Shop that have stat boosts on them.


Innovative new features, but the same tired graphics…

That’s about all there is to this year’s Tiger (oh, and if you’re looking for the Tiger Challenge, you’ll find that it’s been replaced by a “skills” challenge — and interestingly enough, Tiger does not set himself up to be the ultimate golfer you have to beat this year — let’s hear it for some humility). Pretty much everything else is the same as it’s always been — which it shouldn’t be. The graphics are still very nicely done, but we’re talking PS2-level graphics on a next-gen game, which is somewhat annoying. Every year I hope they’ll improve the graphics, and every year I’m let down.

Probably the best thing about Tiger is the online gaming modes. New this year is a gaming mode in which twelve golfers face off against another twelve golfers; a battle royale. Tiger is still one of the most fun games to play online; even, in my humble opinion, more fun than Madden online.

So, Tiger Woods ’11 gets a 9 out of 10 from me this year — and it would probably get a 10/10 if they’d just tweak the dang graphics and make it look like a next-gen game.

Posted in reviews, videogames | Leave a comment

Split/Second: Velocity Review for the PC

Adding the “Velocity” to the originally named Split/Second title is sort of redundant. Let’s get that out of the way. It’s like Rockstar naming something “Grand Theft Auto: Shoot People”.

Because the game is full of speed. Lots of speed. Gobs of speed.

I played this game on my PC — quick specs: 2 dual ATI Radeon SLI-linked 1 GB video cards on an nVidia Crossfire board. 500 gig HD, 120 gig available free space, and 4 gigs of RAM. Quad-core 3.0 gHz Pentium.

This is quite a fun racing game. However, you’re really going to want a controller for it — I use a Logitech Rumblepad 2, because of its almost exact duplication of a PS3 controller. Racing with the keyboard is just going to piss you off.


A straightforward racing game with a blow-stuff-up gimmick…(click to enlarge)

The racing is a bit pedestrian, but okay. The selection of tracks is somewhat limited and you’ll be revisiting the same track more than once.

That being said, the gimmick to this game is what makes it really fun. The goal is to fill up a meter by drifting, drafting, etc., in order to release “power plays”. You can fill the meter a little bit and unload one smaller power play, or you can fill it all the way up and trigger a “Level 2” powerplay.

Powerplays involve blowing up part of the landscape so it falls on other drivers and wrecks them (knocking them way out of their position). Of course, you can accidentally trigger a power play on yourself, which is a bit annoying. But the key here is that you get to blow stuff up. Blow stuff up good. Blow more stuff up using the Level 2 powerplay. Lather, rinse, repeat.

There’s not much else here, I’m afraid. You do get to do some “route changes” by blowing stuff up — opening up alternate routes for you to take in the game — but basically it’s just a racing game with a blow-stuff-up gimmick. However, it’s well executed, runs without a hitch on my machine (a few crashes until I updated my drivers, so make sure you update your drivers), and is actually pretty fun.

So I’m giving this one an 8.25 out of 10.

Posted in reviews, videogames | Leave a comment

IPhone 4 specs are out; pre-order date and shipping date.

The new iPhone features the highest resolution of any smartphone, longer battery life, and a thinner new look. It releases on June 24th and you can start pre-ordering it on June 15th. $199 for the 32 gig model, $299 for the 64 gig model, available in black and white, front-facing video camera for face-to-face videoconferencing; shoots video in 720p, now has a built in flash and a built in 5x zoom capability. Old 3Gs are being marked down to $99. Remember, however, that AT&T will charge you a service fee for upgrading your phone — they just haven’t announced it yet. Let’s hope it’s not over $100.

Again, pre-order on June 15th for delivery on June 24th. In other words, get ready to buy it next week.

For more information, go to:

http://www.engadget.com/2010/06/07/iphone-4-announced/

Posted in computers | Leave a comment

Google Chrome hanging and/or freezing on a blank page? Try this.

Recently, I had Google Chrome go down for the count on me for a little while. Uninstalling and reinstalling didn’t help. It turned out I had a rootkit hack on my system that specifically targets Google Chrome.

If you’re having the same problem and want to try fixing it, get TDSSKiller.exe from here:

http://support.kaspersky.com/viruses/solutions?qid=208280684

Posted in computers | Leave a comment

Red Dead Redemption “Dastardly” Achievment

This video speaks for itself:


Posted in videogames | Leave a comment

Red Dead Redemption for the PS3: Review

So I got my hot little hands on a copy of Red Dead Redemption today, the official release date in North America, from good ol’ Amazon.com

I haven’t gotten terribly far in the game but I’ve gotten far enough to be able to give you some initial impressions of the game.

At first, one is tempted to simply say this game is Grand Theft Auto set in the Old West, but it’s a little more complex than that.

You play John Marston, a former outlaw turned “good guy”, who is hunting down some of his old gang. Simple storyline, but well told, as almost all Rockstar games are. I gotta say, Rockstar seems to be able to do no wrong; everything the put out, virtually, is a hit. And if you happen to think you recognize Marston’s voice from GTA, you do, he played Johnny in the Lost and Damned expansion pack.

There certainly are similarities to GTA — both RDR and GTA are sandbox games that allow you to explore highly detailed and immersive environments. But where GTA puts an emphasis on handling cars, RDR puts an emphasis on shooting mechanics. You’re given a “Dead Eye Meter”, a slow-mo bullet-time type feature that slows down time and allows you to pick off foes easily. Of course, the meter drains quickly, but refills over time, and will refill faster the more kills and, specifically, headshots, that you manage to pull off. In addition, there are levels to the Dead Eye feature. Reach level two and you will automatically paint targets in slow-mo, which is arguably good and also arguably a tremendous pain in the ass and waste of bullets — but once you get to level three, you won’t have to worry about that anymore.

And it does feel a little like GTA; which is not a bad thing. If you’ve played GTA, the control system for RDR will come to you with an easy familiarity. There are also a myriad of mini-games, just like in GTA, from poker to racing, and so forth. In addition, a large part of the game involves helping “strangers” — missions which are a lot like the individual-encounter missions that existed in GTA and the expansion packs for it.

The graphics are beautiful, and, unlike GTA, which actually runs mostly in 480p, RDR does make full use of its 720p graphics.


A lot of eye candy…(click for full size image)

And it’s a hell of a lot of fun to play this game. What can I say? Solid story, solid game mechanics, solid graphics. I’m giving Red Dead Redemption a 9.25 out of 10.

Happy gaming!

Posted in reviews, videogames | Leave a comment