If you’re like me you spent a great deal of yesterday screaming at your computer as the Apple store crashed and hung, and then AT&T crashed and hung, while you were trying to get ahold of an iPhone 4.
The good news: No more crashes today so far (knock on wood)
The bad news: iPhones sold now will ship on July 2nd, not on June 24th.
I’m not going to spend a lot of time explaining how Tiger works in general, because I have to get to this year’s changes, but to sum up: You use an analog stick to “swing” at the ball, you can supplement that swing with a power boost by tapping L1 or X; you putt by reading the break of the green, represented as a grid, on your screen. It’s really not a very complicated game.
But they’ve made it a little more complicated this year, which is what I’m going to talk about. They’ve added three things: Focus, XP, and “True Aim”.
Focus makes the game more realistic. You start out a given round of golf or skills challenge with a certain amount of focus. Focus is used up when you power boost, when you increase accuracy, or (significantly), when you use the putt preview feature to see where you putt would go based on your current aiming point on the green.
The only way to gain back focus is to make a shot without using it. This means that this year you’re not going to be blasting the ball off the tee every single time, because you’re going to want to save that focus up for reading putts, gaining accuracy on your approach shots, and so on.
Focus is the main thing that makes Tiger Woods ’11 more realistic, but a close second is True Aim. If you choose to play in this mode, you’re doing a lot more to make your game like real life. True Aim takes away the aiming circles, putt preview, and so on. You cannot watch your ball in flight or see where it lands on long drives; you just have to hope you picked the right club and you’re in the right place. You do get an overhead “GPS” view, but there are no aiming circles, merely yardage markers.
The third big change to the game is the introduction of XP, which any gamer knows means “experience points”. This is how you will level up your golfer. Each skill has a subset of skills underneath it that you will fill up using XP gained when you play — XP that can be picked up by beating challenges, or by reaching fairways and greens in regulation, making long puts, and so on. It’s much more detailed than the previous Tiger methods of leveling up your golfer. However, you do still unlock items in the Pro Shop that have stat boosts on them.
Innovative new features, but the same tired graphics…
That’s about all there is to this year’s Tiger (oh, and if you’re looking for the Tiger Challenge, you’ll find that it’s been replaced by a “skills” challenge — and interestingly enough, Tiger does not set himself up to be the ultimate golfer you have to beat this year — let’s hear it for some humility). Pretty much everything else is the same as it’s always been — which it shouldn’t be. The graphics are still very nicely done, but we’re talking PS2-level graphics on a next-gen game, which is somewhat annoying. Every year I hope they’ll improve the graphics, and every year I’m let down.
Probably the best thing about Tiger is the online gaming modes. New this year is a gaming mode in which twelve golfers face off against another twelve golfers; a battle royale. Tiger is still one of the most fun games to play online; even, in my humble opinion, more fun than Madden online.
So, Tiger Woods ’11 gets a 9 out of 10 from me this year — and it would probably get a 10/10 if they’d just tweak the dang graphics and make it look like a next-gen game.
Adding the “Velocity” to the originally named Split/Second title is sort of redundant. Let’s get that out of the way. It’s like Rockstar naming something “Grand Theft Auto: Shoot People”.
Because the game is full of speed. Lots of speed. Gobs of speed.
I played this game on my PC — quick specs: 2 dual ATI Radeon SLI-linked 1 GB video cards on an nVidia Crossfire board. 500 gig HD, 120 gig available free space, and 4 gigs of RAM. Quad-core 3.0 gHz Pentium.
This is quite a fun racing game. However, you’re really going to want a controller for it — I use a Logitech Rumblepad 2, because of its almost exact duplication of a PS3 controller. Racing with the keyboard is just going to piss you off.
A straightforward racing game with a blow-stuff-up gimmick…(click to enlarge)
The racing is a bit pedestrian, but okay. The selection of tracks is somewhat limited and you’ll be revisiting the same track more than once.
That being said, the gimmick to this game is what makes it really fun. The goal is to fill up a meter by drifting, drafting, etc., in order to release “power plays”. You can fill the meter a little bit and unload one smaller power play, or you can fill it all the way up and trigger a “Level 2” powerplay.
Powerplays involve blowing up part of the landscape so it falls on other drivers and wrecks them (knocking them way out of their position). Of course, you can accidentally trigger a power play on yourself, which is a bit annoying. But the key here is that you get to blow stuff up. Blow stuff up good. Blow more stuff up using the Level 2 powerplay. Lather, rinse, repeat.
There’s not much else here, I’m afraid. You do get to do some “route changes” by blowing stuff up — opening up alternate routes for you to take in the game — but basically it’s just a racing game with a blow-stuff-up gimmick. However, it’s well executed, runs without a hitch on my machine (a few crashes until I updated my drivers, so make sure you update your drivers), and is actually pretty fun.
The new iPhone features the highest resolution of any smartphone, longer battery life, and a thinner new look. It releases on June 24th and you can start pre-ordering it on June 15th. $199 for the 32 gig model, $299 for the 64 gig model, available in black and white, front-facing video camera for face-to-face videoconferencing; shoots video in 720p, now has a built in flash and a built in 5x zoom capability. Old 3Gs are being marked down to $99. Remember, however, that AT&T will charge you a service fee for upgrading your phone — they just haven’t announced it yet. Let’s hope it’s not over $100.
Again, pre-order on June 15th for delivery on June 24th. In other words, get ready to buy it next week.
Recently, I had Google Chrome go down for the count on me for a little while. Uninstalling and reinstalling didn’t help. It turned out I had a rootkit hack on my system that specifically targets Google Chrome.
If you’re having the same problem and want to try fixing it, get TDSSKiller.exe from here:
So I got my hot little hands on a copy of Red Dead Redemption today, the official release date in North America, from good ol’ Amazon.com
I haven’t gotten terribly far in the game but I’ve gotten far enough to be able to give you some initial impressions of the game.
At first, one is tempted to simply say this game is Grand Theft Auto set in the Old West, but it’s a little more complex than that.
You play John Marston, a former outlaw turned “good guy”, who is hunting down some of his old gang. Simple storyline, but well told, as almost all Rockstar games are. I gotta say, Rockstar seems to be able to do no wrong; everything the put out, virtually, is a hit. And if you happen to think you recognize Marston’s voice from GTA, you do, he played Johnny in the Lost and Damned expansion pack.
There certainly are similarities to GTA — both RDR and GTA are sandbox games that allow you to explore highly detailed and immersive environments. But where GTA puts an emphasis on handling cars, RDR puts an emphasis on shooting mechanics. You’re given a “Dead Eye Meter”, a slow-mo bullet-time type feature that slows down time and allows you to pick off foes easily. Of course, the meter drains quickly, but refills over time, and will refill faster the more kills and, specifically, headshots, that you manage to pull off. In addition, there are levels to the Dead Eye feature. Reach level two and you will automatically paint targets in slow-mo, which is arguably good and also arguably a tremendous pain in the ass and waste of bullets — but once you get to level three, you won’t have to worry about that anymore.
And it does feel a little like GTA; which is not a bad thing. If you’ve played GTA, the control system for RDR will come to you with an easy familiarity. There are also a myriad of mini-games, just like in GTA, from poker to racing, and so forth. In addition, a large part of the game involves helping “strangers” — missions which are a lot like the individual-encounter missions that existed in GTA and the expansion packs for it.
The graphics are beautiful, and, unlike GTA, which actually runs mostly in 480p, RDR does make full use of its 720p graphics.
A lot of eye candy…(click for full size image)
And it’s a hell of a lot of fun to play this game. What can I say? Solid story, solid game mechanics, solid graphics. I’m giving Red Dead Redemption a 9.25 out of 10.
I’m posting this for all the Family Guy viewers who watched “The Splendid Source” last night and are wondering what the hell the punchline to the dirty joke Quagmire tells is from.
The joke goes:
A bride-to-be is stressing out over the fact that she’s not a virgin, but she’s told her future husband she is. She has no idea what to do and is talking to her friends about it, when one of the friends pipes up and says, “Here’s what you do — buy some liver, stick it up there, and everything will be nice and tight and your husband will never know.”
So, the bride-to-be follows the advice, and on the wedding night, the newlywed couple has crazy sex all over the place. On the kitchen counter, on the living room floor, all over the house. But when she wakes up in the morning, her new husband is gone, and all she finds is a note pinned to the pillow, which reads:
“Dearest, I’m sorry, but I’ve thought things over and I just don’t think things will work out between us. I had a wonderful time, but I’m sorry, I’ve thought about it, and we just weren’t meant to be. P.S. — Your vagina is in the sink.”
My Joye 510 electronic cigarette came in the mail today. I’ll give you my initial impressions.
Before that, though, remember that my experience with electronic cigarettes is limited to one other brand, “Blu” cigs, so I’m going to be using them to contrast the Joye 510 to.
First, vapor. You get more vapor out of the Joye than you do a Blu e-cig. A pretty darn good hit. And if you inhale long enough, you’ll get a decent throat hit. That’s a big plus over the Blu cig.
Note that the Joye 510 is manual; you have to hold down a button on the battery in order to activate it. This really isn’t a big deal and doesn’t add or detract from the vaping experience.
Joye e-cigs must be filled by using E-liquid, which you can buy online at any number of retailers. You get a few pre-loaded cartridges with it, but you’re really going to be needing to buy blank cartridges and fill them with the E-liquid of your choice.
So, on the plus side, it kicks out more vapor and gives a better “throat hit” than the Blu cig.
On the minus side, the Joye 510 seems to go through the E-liquid incredibly fast. Of course, since it’s kicking out more vapor, this seems to be kind of obvious, but it runs through juice at almost an alarming rate. Within five minutes of filling mine, it was empty again.
Joye versus Blu — I think Joye wins by a very slim margin. Unlike Blu, it does not come with a charging case; you can buy a PCC — “personal charging case” — separately if you so desire.
Unfortunately, the Joye 510 does not have the corporate presence Blu has; whereas you can order a number of Blu cartridges in different flavors, with the Joye, you’re going to be manually filling the cartridges on a very frequent basis.
I may have more to say on the topic as I use the Joye more often, but we’ll leave that to the future.
Initially, I’m going to give this thing a B+; while it kicks out more vapor than the Blu e-cig does, the downsides are definitely there, and definitely detract from me giving the Joye an A or even an A-.