Dead Space 2 for the PS3: Review

There are only a handful of video games I have ever played that have actually managed to scare me.

Dead Space 2 gave me nightmares.

For those who haven’t played the first Dead Space, a quick recap: Dead Space is a horror shooter, with an emphasis on survival — making ammo pickups worth their weight in gold, and so on. In the first Dead Space, you were put aboard a ship with a planetary artifact known as “The Marker” on it, that caused an outbreak of “necromorphs” — dead people infected by a moth-like monster that reanimates them as monsters.

Well, if you thought you were done with The Marker in the first Dead Space, you’re “dead” wrong. Dead Space 2 follows an outbreak of the necromorph virus in an area on the moon Titan called “the Sprawl”. It’s different than the confined spaces in the first Dead Space, but not different enough to lose that claustrophobic, edgy feeling the first installment had.

You begin the game locked in a cell, restrained by a straitjacket, until a mysterious stranger comes and cuts you out of your prison. From that moment on, you’re running and gunning with necromorphs hot on your tail.

One of the biggest changes in Dead Space 2 is the quality of the AI. Necromorphs now play tricks on you — one will draw your attention in front of you while several move to flank you and kill you in seconds. You’re gonna die in this game, I promise you. But, on the bright side, the game is very good at keeping track of your progress, so after dying, you won’t have far to go to get back on track. Save stations are also more plentiful than in the original, which is a welcome development.

Another big change — your “powers” have been upgraded. I’m referring to kinesis and stasis here. Stasis slows down enemies and environment objects, and kinesis allows you to grab hold of an item and move it through the air — or shoot it at an enemy. You can now conserve ammo by picking up the sharp bits of dead necromorphs and launching them back at them, impaling them on them. Of course, you’ll still have to shoot off their limbs to get them to officially die.

Stasis also plays a bigger part. In that example of how the AI is improved that I just gave, one solution is to stasis-freeze the enemy in front of you while you back up as fast as you can so you’re able to take down the rest of the group. Also, stasis now recharges by itself over a slow period of time. You’ll still need stasis packs to use during intense battle, but in the interim, you’ll be able to save up a couple of blasts of stasis without resorting to a stasis pack or generator station. And, speaking of the stasis stations, they once again make a return, mostly found around a spatial-reasoning puzzle. These puzzles also make use of kinesis and are as clever as always — difficult without being impossible.

Another carryover from Dead Space 1 to Dead Space 2 — schematics, the store, credits, and power nodes. The latter allows you tu upgrade your equipment at various workbenches scattered around the Sprawl. Power nodes can also be used to open locked doors, usually leading to an armory — essential if you’re short on firepower and about to face a boss. Schematics allow you to buy new items from the store; make sure you explore all areas thoroughly to find them (the same goes with power nodes).

The visuals of Dead Space 2, combined with the soundtrack, deliver an experience that is genuinely scary. I highly recommend playing this game in the dark with the volume cranked as high as you can take it.

One truly great addition to Dead Space 2 is a “smart locator”. In the original Dead Space, you would hold down R3 to see the route to your objective. In Dead Space 2, you can still do that — but you can also use the d-pad to affect the locator so that it shows you the route to a Save Station, a store, or a workbench. This is extremely useful.

Zero-g action has also been slightly modified; you now have boosters on your suit that can propel you in any direction, along with a “turbo” button. The overall effect is to make Zero-g play more interesting and dynamic.

Improved Zero-g in Dead Space 2 -- just one of the perfectly executed upgrades to the franchise. (click to enlarge)

Some fans of the original Dead Space were a little wary of the fact that Visceral was talking to other first-person shooter developers to come up with a better experience. Fans were scared this would mean more mindless shooting replacing the unique puzzle-solving and survival horror aspects of the game. I am happy to report that these fears were unwarranted. The shooting mechanics are indeed more smooth, but absolutely NOT at the cost of any other aspect of the game.

Another quick note for PS3 players — I don’t *think* Dead Space 2 is in true 1080p, but you don’t have to force upscaling on it if you want to play in 1080p. Dead Space 2, at least for me (and my 42″ 1080p Panasonic Viera), runs with 1080p as the default setting. With all resolutions enabled, Dead Space 2 ran in 1080p for me. The only other game to do this for me so far is Gran Turismo 5.

Enough blathering, time to sum up: I absolutely love Dead Space 2. If it had been released in 2010, I could easily have seen it picking up Game of the Year Awards from the industry. The story is great, the thrills and chills are numerous and effective, the boss battles are extremely satisfying, and the graphics are absolutely top-notch. Buy this game. If you’ve never played the original Dead Space, *rent* Dead Space 2 and see if you like it, which you will, and *then* buy it.

Dead Space 2 is a masterpiece; I applaud EA and Visceral and everyone who developed it. I’m giving it a solid 9.5 out of 10.

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For anybody in Egypt who wants to bypass the government blockage of websites…

(First, much thanks to Mateo Geoly for posting these IPs on Facebook).

Apparently — although for how long this will last, I do not know — you can get around Egypt’s block of communications/social networking websites by using the numerical IP address as opposed to the name (which has to be resolved by a DNS). So:

To bypass government blocking of website names, use numerical IP addresses:
For Twitter “128.242.240.52”
For Facebook “69.63.189.34”
For Google “72.14.204.99”

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Merry Christmas!

Merry !@$%ing Christmas!

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“Media is write protected” error in Bittorent (or any torrent program)

If you get the titled error (“Media is write protected”) out of nowhere and it’s driving you nuts, try the following:

Hit Windows-R and bring up the Run dialog box.

Type “cmd” in the box and watch the DOS-like screen pop up.

Type “diskpart” in the DOS-like window.

Next, select the volume you’re having troubles with (i.e. “select volume C”).

After it’s been selected, type:

“attributes volume clear readonly”

Give it a second, and that should do it. You should now be able to set permissions as you like on the selected volume.

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Fallout: New Vegas for the PS3: Review

I promised a New Vegas review, and dammit, I’ll deliver one.

If Dave Bowman had piloted his craft into a giant copy of New Vegas instead of a floating monolith, his final words would not have been, “Oh my God, it’s full of stars.”

It would have been, “Oh my God, it’s full of bugs.”

Check out any message board about New Vegas on any of the gaming sites and the following words jump out at you — glitch, freeze, bug, crash, and “argh”.

New Vegas is actually a very entertaining game to play, though. For those of you who played Fallout 3, I really don’t have much to tell you — the game is basically Fallout 3: 2 — We Kinda Screwed Up.

You take the role of a Courier for the Mojave Express who is shot in the head and left for dead by a mysterious little cabal. The main quest involves figuring out why you were treated this way. It’s not quite as engrossing as Fallout 3‘s “Project Purity” storyline, but it works pretty well.

The engine is the same. The graphics are the same. It’s nothing you haven’t seen before. For those unfamiliar with the Fallout series, the game takes place in a post-apocalyptic future, which was preceded by a sort of “alternate timeline” where society basically never emerged from the 1950s.

V.A.T.S. (Vault-Assisted Targeting System) returns, which makes the game play a bit more like the RPG it’s supposed to be than a plain shooter. It’s definitely more RPG than Borderlands is. Still, there’s a lot of fun action to be had.

For those of you hoping this game would take place amid the glistening glory of the Vegas Strip, I have bad news — you don’t even get to New Vegas without a good 20 hours or so of gameplay in the Mojave Wasteland surrounding it. And it’s not easy getting in, once you get there — I’m trying to keep this spoiler-free, however.

Fallout has often been described as “Oblivion with guns”, referring to Bethesda’s other epic RPG. It’s a bit more than that, it really is. It’s a whole different universe, carefully crafted, carefully maintained.

New things in New Vegas include: A more complex Karma system, standings with different “Factions” within the Wasteland, and here’s the big one — “Hardcore” mode.

Hardcore mode is not a level above hard. You can play the game on “easy” hardcore mode, or “hard” hardcore mode, whatever floats your boat. And you can play the game without hardcore mode altogether (which is what I opted to do). For serious Fallout fans, Hardcore mode is a lot of fun. It adds new meters to your character and basically turns you into a Sim of sorts — you have to get enough sleep, you have to get enough water, Stimpacks heal over time and not instantly…and so on. The game takes ample space to warn you before you choose to go out in Hardcore mode or not.

Other essential Fallout standards remain the same. Excellent voice acting. Some fun Easter Eggs, if you choose the “Wild Wasteland” trait (I said “trait”, not “perk”). The level cap has been set to 30, but you only get “perks” (carefully scripted enhancements to your character, RPG-style) every two levels, as opposed to every level.

As I said, it’s a fun game. Here’s what’s not so fun about it: Despite a patch out for the console systems, and two patches out for the PC already, the game is, as mentioned earlier, coded like a hunk of dung. What they seem to have done is overloaded the engine with simply too much stuff. For instance, one of the new things in New Vegas is the ability to take a companion with you. Unfortunately, a lot of the time these companions fall through the map, disappear, or otherwise get glitched. Quests are often glitched. When moving through the vast map, there is a lot of stuttering and occasionally a 2-3 second freeze, and, a little rarer, a complete and total freeze that will force you to reboot your system completely.

A solid RPG marred by glitches and bugs galore...

So here’s my advice: if you like Fallout games, get New Vegas, get the patch (or patches), and save every other frickin’ minute. Save all the time. Make sure you have multiple save files backing you up. Cuz this game will crash on you, mark my words, no matter what platform you’re playing it on.

I’m giving Fallout: New Vegas a 7.5/10. If future patches clear up more bugs, consider it an 8. If there were no glitches at all, I might even hazard to give it a 9/10. But this is a fundamentally flawed game and, unfortunately, you end up feeling a lot like Obsidian’s beta tester.

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Republicans on probation

As happy as I am with last night’s election results, let me state the following: The Republicans have been given a second chance, and they’re on probation.

The polling showed that people are just as sick of Republicans as they are of Democrats. However, the Democrats happen to be in power, and happen to have passed a lot of unpopular (disastrous) legislation, so the country “threw the bums out” without flinching.

But, as noted above, that does not mean the electorate loves Republicans. It merely means that they’re giving Republicans another crack at things, since the Democrats have caused a mess. So mark my words, fellow Republicans — we are on probation.

If we do not move forward with an agenda that is focused on limiting government and reducing its role in people’s lives, we will get tossed out in two years. Whether Obama wins or not. So we need to deliver on our promises of restraint on spending, restraint on government, and as far as “the party of no” goes, we have to keep it up, in regards to good ol’ Barry. We need to put the brakes on his administration.

Charles Krauthammer has prononunced, “The Obama agenda is dead.” I certainly hope it is. But it could easily rise up like a zombie and start staggering forward again, moaning “TAXXXX AND SPENNNDDD!!!” (and “BRAINNNSSSS”, I suppose).

So every single one of you who got elected with an (R) next to your name, watch your ass. Barry wants an end to “partisan politics”. Interesting, since it was strict partisan politics that got his horrendous legislation passed. Put the brakes on Obama, Republicans, and start moving forward with a plan for job growth based on the private sector.

Or in two years there will be yet another bloodbath — this time as Republicans are voted out in droves and Democrats are given a second chance.

Let’s not waste our second chance. Let’s move forward aggressively. Let’s live up to what we promised in the campaign, every last iota of promises we made. Then we will deserve the respect of the people, and, consequently re-election. Or perhaps control of the Senate.

Either way, this is not the time for Rs to rest on their laurels, or, worse yet, reveal themselves to be RINOs.

Rant over.

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Fallout patch for PS3 goes live

The 1.01 patch for Fallout: New Vegas has gone live on the PS3 and Xbox 360. This is the same patch that PC users got roughly five days ago.

There is, if I’m reading the news correctly, another patch on the way.

I’ve just started playing New Vegas again and can testify that at the very least the hitching/freezing that occurred while roaming the wasteland is significantly improved. There are still slight hiccups, but no out-and-out freezing. That being said, I’ve seen posts from PS3 users claiming that the following bugs still exist — the “nectar” bug, V.A.T.S. bugginess, and freezing/crashing in The Strip. I have noticed nothing wrong with V.A.T.S. so far, but I have not played through enough of the game to comment on the nectar and Strip bugs.

Expect a review from me relatively soon.

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Fallout: New Vegas full of bugs

I was thinking of doing a review of Fallout: New Vegas, but decided to hold out because the game is so buggy at the moment.

Bugs include:  Constant crashes, draw distance problems, hitching up while traveling the wasteland, and on and on. Apparently for 360 users, when you make it to the The Strip, the game crashes completely. Rather, for some 360 users.

Bethesda is working on a patch, but I have to say, it was a pretty rank amateur move to put this game out with the number of bugs and glitches I’ve noticed in just a couple hours of playing. And people said Dead Rising 2 was glitchy. This is a whole new level of glitchy, unfortunately.

So I guess we wait for the patch and hope.

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Dead Rising 2 for the PS3: Review

Before I really start my brief review, let me disclose the following: I absolutely frickin’ love games that involve killing zombies. LOVE them. And one of the best zombie-killing franchises of all-time, Resident Evil, has decided to switch over to “parasites” instead. I don’t like that. I want to kill zombies.

And I absolutely love Dead Rising 2.

I have to note that, being a PS3 owner, I never played the original Dead Rising. One of the key complaints I heard about the original is that there weren’t enough places to save your game. That has been remedied in Dead Rising 2, although there are still not a ton of them, but videogames should strike a balance, methinks, and methinks the balance has been struck here.

You play Chuck Greene, a contestant on the zombie-killing show “Terror is Reality”, competing to try to get “Zombrex” medication for your daughter (she’s been bitten by a zombie and if does not get her Zombrex dose every 24 hours, will definitely have a palate that is limited to: “BRAAIIIIIIIINNNNNNNNNNS!”).

Unfortunately, something goes very wrong; zombies get released into Fortune City, the mythical Las-Vegas-style town you’re in, and to make matters worse, someone is framing Chuck for it. After the outbreak, you have 72 hours before the military arrives; 72 hours to clear your name.

Get your zombie on...

This is a sandbox-style game, in that you have many side missions to perform and survivors to rescue. However, you do have main storyline missions, called “Cases”, and if you miss one of them, or don’t manage to finish one of them within the time limit, all subsequent cases fail and you basically lose the game (although you can keep playing if you want).

You kill zombies with a variety of methods; pretty much everything you can find in the Fortune City casinos and malls. One of the game’s key elements is the ability to “combine” certain items into different weapons, which will then give you more “prestige points”, which are basically experience points that allow you to level up, increase your attack strength, your life, and so on. Leveling up provides access to combo cards which allow you to create new weapons, as well, and unlocks combat moves.

This game has the feel of trying to run through Resident Evil 2 in under two hours so you can get the bonus material; a feel that has been lacking from Resident Evil of late. In fact, this game is more reminiscent of the original Resident Evil than Resident Evil is — right down to too many loading screens (there’s my one big complaint — too many damn loading screens).

Besides killing zombies and solving case files, Chuck will also run into a variety of psychopaths that he has to take down — basically, bosses. These boss fights are varied, involve the usual use of strategy and tactics, and are generally very good. Some of them can be a bit glitchy, but most aren’t.

So, to sum up: You hack zombies to pieces using any old thing you can find, you get your daughter her Zombrex once every 24 hours, and you attempt to clear Chuck’s name before the military arrives.

The time limits imposed on missions may make you feel a little on edge, but that’s the point. And the timing is done very well. I’ve completed many missions with just minutes remaining. If you budget your time well, you will have no problems taking care of business in Fortune City.

If you die, you have the option of loading a game from one of only three save slots, or restarting the whole story with your current level.

You can also play co-op; although Chuck is the only playable character, you can dress him up in any number of ways to separate yourself from your co-op partner. I’ve only played a small amount of co-op, but it was very fun.

Here’s my one big problem with the game. The guide arrow. The guide arrow is used on missions to get you where you need to go. Unfortunately, STUPIDLY, you cannot manually set a waypoint marker for the guide arrow. Of course, some people are going to put this in the, “It’s not a bug, it’s a feature” category and tell you that Capcom wants you to learn the layout of Fortune City yourself by acquainting yourself with landmarks and such. However, it just leads to a lot of looking at the map, in my opinion.

If you’re a fan of zombie games, you’re going to love this one. Really. I swear. I’m totally in love with it myself, and it has sparked a few of those increasingly rare 8-hour marathon gaming sessions.

I’m giving Dead Rising 2 a solid 9.5/10. That’s how much I like it.

ANOTHER VIEWPOINT:

A friend of mine, who played the original Dead Rising, has a few issues with it. First, he claims the setting in Dead Rising 2 is almost exactly the same as the one in Dead Rising. He also firmly maintains that there are still not enough save points. Mainly he’s just not that impressed. He told me he would give it an 8.25/10. So there ya go.

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Disabling the Civilization 5 opening video

Civ 5 was driving me nuts. Every time I started it, I got the annoying opening cutscene, and it seemed the only way past it was to randomly hit keys, until it would eventually stop.

I’ve found a better fix, though, a way of disabling the opening movie altogether, and I’m happy to share it.

Go to your Documents folder and open up “My Games“. Inside is a “Sid Meier’s Civilization 5” folder,

Open the folder and then use Notepad to open the UserSettings file.

Find the entry that reads Skip Intro Video = 0.

Change the 0 to a 1 and save the file.

Congratulations, you’re done, and you’ll never have to see that opening movie again.

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