Genji: Days of the Blade quick impression

I’m not going to call this a review of Genji: Days of the Blade, it’s going to be too short.

Here’s all you need to know. It’s another Ninja Gaiden Sigma/Devil May Cry/Heavenly Sword-type game (enhance your weapons by gathering stuff from defeated enemies and such), although Ninja Gaiden Sigma and Devil May Cry and Heavenly Sword are all much better than it.

It’s not a bad game. What it suffers from is a static camera. Exactly. You can’t move the camera angle. It’s infuriating at times, downright idiotic at others (as you thrust to attack enemies who are offscreen).

However, it’s a good play, and it’s fairly long (I’d say 15 hours or so at absolutely max playing speed? Or maybe more like 20). The voice acting is good, the graphics are very nice, etc. It uses the PS3 engine to deliver some very nice-looking effects. Unfortunately, it’s one of those early-release PS3 games that’s there to do just about that and only that — showcase a little bit of what the PS3 can do.

I picked it up on a rental and am planning on beating it. And having fun with it. I actually put down Assassin’s Creed to play it, bad camera angles and all.

Definitely worth a rental. Just don’t buy this thing. Don’t buy Heavenly Sword, while you’re at it, because while that one’s really a great game, it is pathetically short.

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