Archive for the ‘videogames’ Category

Fallout patch for PS3 goes live

Wednesday, October 27th, 2010

The 1.01 patch for Fallout: New Vegas has gone live on the PS3 and Xbox 360. This is the same patch that PC users got roughly five days ago.

There is, if I’m reading the news correctly, another patch on the way.

I’ve just started playing New Vegas again and can testify that at the very least the hitching/freezing that occurred while roaming the wasteland is significantly improved. There are still slight hiccups, but no out-and-out freezing. That being said, I’ve seen posts from PS3 users claiming that the following bugs still exist — the “nectar” bug, V.A.T.S. bugginess, and freezing/crashing in The Strip. I have noticed nothing wrong with V.A.T.S. so far, but I have not played through enough of the game to comment on the nectar and Strip bugs.

Expect a review from me relatively soon.

Fallout: New Vegas full of bugs

Sunday, October 24th, 2010

I was thinking of doing a review of Fallout: New Vegas, but decided to hold out because the game is so buggy at the moment.

Bugs include:  Constant crashes, draw distance problems, hitching up while traveling the wasteland, and on and on. Apparently for 360 users, when you make it to the The Strip, the game crashes completely. Rather, for some 360 users.

Bethesda is working on a patch, but I have to say, it was a pretty rank amateur move to put this game out with the number of bugs and glitches I’ve noticed in just a couple hours of playing. And people said Dead Rising 2 was glitchy. This is a whole new level of glitchy, unfortunately.

So I guess we wait for the patch and hope.

Dead Rising 2 for the PS3: Review

Monday, October 18th, 2010

Before I really start my brief review, let me disclose the following: I absolutely frickin’ love games that involve killing zombies. LOVE them. And one of the best zombie-killing franchises of all-time, Resident Evil, has decided to switch over to “parasites” instead. I don’t like that. I want to kill zombies.

And I absolutely love Dead Rising 2.

I have to note that, being a PS3 owner, I never played the original Dead Rising. One of the key complaints I heard about the original is that there weren’t enough places to save your game. That has been remedied in Dead Rising 2, although there are still not a ton of them, but videogames should strike a balance, methinks, and methinks the balance has been struck here.

You play Chuck Greene, a contestant on the zombie-killing show “Terror is Reality”, competing to try to get “Zombrex” medication for your daughter (she’s been bitten by a zombie and if does not get her Zombrex dose every 24 hours, will definitely have a palate that is limited to: “BRAAIIIIIIIINNNNNNNNNNS!”).

Unfortunately, something goes very wrong; zombies get released into Fortune City, the mythical Las-Vegas-style town you’re in, and to make matters worse, someone is framing Chuck for it. After the outbreak, you have 72 hours before the military arrives; 72 hours to clear your name.

Dead Rising 2

Get your zombie on...

This is a sandbox-style game, in that you have many side missions to perform and survivors to rescue. However, you do have main storyline missions, called “Cases”, and if you miss one of them, or don’t manage to finish one of them within the time limit, all subsequent cases fail and you basically lose the game (although you can keep playing if you want).

You kill zombies with a variety of methods; pretty much everything you can find in the Fortune City casinos and malls. One of the game’s key elements is the ability to “combine” certain items into different weapons, which will then give you more “prestige points”, which are basically experience points that allow you to level up, increase your attack strength, your life, and so on. Leveling up provides access to combo cards which allow you to create new weapons, as well, and unlocks combat moves.

This game has the feel of trying to run through Resident Evil 2 in under two hours so you can get the bonus material; a feel that has been lacking from Resident Evil of late. In fact, this game is more reminiscent of the original Resident Evil than Resident Evil is — right down to too many loading screens (there’s my one big complaint — too many damn loading screens).

Besides killing zombies and solving case files, Chuck will also run into a variety of psychopaths that he has to take down — basically, bosses. These boss fights are varied, involve the usual use of strategy and tactics, and are generally very good. Some of them can be a bit glitchy, but most aren’t.

So, to sum up: You hack zombies to pieces using any old thing you can find, you get your daughter her Zombrex once every 24 hours, and you attempt to clear Chuck’s name before the military arrives.

The time limits imposed on missions may make you feel a little on edge, but that’s the point. And the timing is done very well. I’ve completed many missions with just minutes remaining. If you budget your time well, you will have no problems taking care of business in Fortune City.

If you die, you have the option of loading a game from one of only three save slots, or restarting the whole story with your current level.

You can also play co-op; although Chuck is the only playable character, you can dress him up in any number of ways to separate yourself from your co-op partner. I’ve only played a small amount of co-op, but it was very fun.

Here’s my one big problem with the game. The guide arrow. The guide arrow is used on missions to get you where you need to go. Unfortunately, STUPIDLY, you cannot manually set a waypoint marker for the guide arrow. Of course, some people are going to put this in the, “It’s not a bug, it’s a feature” category and tell you that Capcom wants you to learn the layout of Fortune City yourself by acquainting yourself with landmarks and such. However, it just leads to a lot of looking at the map, in my opinion.

If you’re a fan of zombie games, you’re going to love this one. Really. I swear. I’m totally in love with it myself, and it has sparked a few of those increasingly rare 8-hour marathon gaming sessions.

I’m giving Dead Rising 2 a solid 9.5/10. That’s how much I like it.

ANOTHER VIEWPOINT:

A friend of mine, who played the original Dead Rising, has a few issues with it. First, he claims the setting in Dead Rising 2 is almost exactly the same as the one in Dead Rising. He also firmly maintains that there are still not enough save points. Mainly he’s just not that impressed. He told me he would give it an 8.25/10. So there ya go.

Disabling the Civilization 5 opening video

Wednesday, October 13th, 2010

Civ 5 was driving me nuts. Every time I started it, I got the annoying opening cutscene, and it seemed the only way past it was to randomly hit keys, until it would eventually stop.

I’ve found a better fix, though, a way of disabling the opening movie altogether, and I’m happy to share it.

Go to your Documents folder and open up “My Games“. Inside is a “Sid Meier’s Civilization 5” folder,

Open the folder and then use Notepad to open the UserSettings file.

Find the entry that reads Skip Intro Video = 0.

Change the 0 to a 1 and save the file.

Congratulations, you’re done, and you’ll never have to see that opening movie again.

Civilization 5 for the PC: Review

Thursday, September 23rd, 2010

Great Balls of Fire, Civilization 5 has hit the shelves.

This is a great, great game. It always has been. And the fifth installment just makes it better.

The beauty of Civ 5 is that if you’re new to the Civ franchise, you’ll be able to jump in fairly fast, whereas if you’re familiar with the Civ franchise, you’ll quickly recognize the changes and adapt to them.

First, for those new to Civ, it’s a turn-based strategy game where you take on the role of leader of any number of different cultures, and guide that civilization from around 4000 B.C. up to the modern day. It’s massive and hugely complex and that can be a little off-putting, but if you follow the tutorial and listen to advice from your advisors, you’ll get the hang of it quickly.

For those familiar with the Civ franchise, here are some of the changes that Civ 5 is introducing:

* The map is now hexagonal-based
* You can no longer stack multiple military units (don’t worry, it’s a good thing)
* The game has discarded governments in favor of a massively detailed “Social Policy” interface, that allows you to adopt certain policies that you buy with culture points
* As hinted above, culture is now much more important and much more complex
*  There is no longer, as far as I can tell, a tax system of allocating resources (I could be wrong about this and just be missing it); instead you can choose how to allocate resources using focal points such as culture, growth, etc.
* You can now “buy” tiles for your city with gold
* There are more advisors, and they offer a great deal of more detailed advice
* “City states” have been introduced — small NPC civilizations that you can trade with, declare war against, etc.

Apart from those changes, it’s pretty much still Civ. However, the graphics have improved. Not a ton, but enough. Civ 5 also uses DirectX 10 or 11 — or if you’re still running XP, it runs under DirectX 9, although 10/11 are the preferred platforms.

Civilization 5 Screenshot

Civ 5 in all its glory...

Civilization 5 gets a rare 10/10 from me.

Now excuse me, but I have to take care of some meddlesome Romans…

Use your Logitech Rumblepad 2 with Xbox360-controller games

Monday, September 20th, 2010

Okay, I’ve been using this a lot myself but haven’t gone through the trouble of putting it up for other people.

If you have a game that takes an Xbox 360 controller, and you have a Logitech Rumblepad 2, you’re going to need an Xbox 360 controller emulator.

Here’s a great one. Download it from kiplange.com  here:

x360ce vibmod 3.1.4.1

Now, to get it to work, put the files (you don’t need to put the src folder or the test program in, though) in the directory where the game you want to play is installed. It should work perfectly. I’ve used this with tons of games and had no problem whatsoever.

Madden NFL 2011 for the PS3: Review

Sunday, August 15th, 2010

Well, it’s that time of year again. Pre-season football is on the airwaves, and the latest installment in EA Sport’s Madden franchise has been released.

There are two main changes in Madden this year. First, they’ve introduced a totally new locomotion engine and removed the sprint button. You now use the left and right analog sticks almost exclusively to guide your back, and he sprints when sprinting is called for. I have to say, I’m impressed with the new engine. It feels far more real, it looks far more real, and it’s rewarding to play.

The second change I was more wary about — GameFlow. This is Madden’s attempt at giving the game a more arcade feel, which it does. But it also mirrors more closely the way real football is called. You still have the option of using your full playbook, but with GameFlow, the computer picks a play for you based on the down and the situation you’re in. 2nd and short? Probably a shot at a big pass play. 3rd and short? You’re probably going to run, or toss a short pass.

The new graphics are tasty...

You can customize your playbook so that you use your own pre-selected GameFlow plays. As I said, I was wary about this, but it actually is pretty fun. You can use the full playbook part of the time, and GameFlow part of the time, and the game takes on an added dimension.

The only other new feature of note is that Gus Johnson has been installed as the new color man for the game presentation. This is not the best thing in the world. He spends a great deal of time extolling the virtues of Old Spice “Swagger” in-between plays. In fact, there’s a new Old Spice “Swagger” player stat, that determines how likely a player is to celebrate a touchdown in the endzone. Stupid? Yes.

But I really do highly recommend this Madden installment, if only for the introduction of the new locomotion engine. It gives the game a great, new, smooth feel. The graphics have also, overall, been retooled, and look a good deal better than Madden 2010.

I’m giving this one a solid 9.0 out of 10.

**UPDATE**

After playing for a few days online, I am NOT impressed with the EA servers. Online play is clunky and laggy, and you especially notice it during kicks — I must have missed about 5 PATs due to the lag. Perhaps it’ll tone down a bit as people stop clogging the servers as they first get the game — perhaps not.

Oh, the shame…

Thursday, July 22nd, 2010

Well, after ignoring it for about eight months, I signed up again for World of Warcraft. What is wrong with me? Why can’t I stop signing up for MMORPGs? Especially since I spend maybe two hours a day playing the damn things?!!?

Don’t hurt me.

Resetting the Logitech Dual Rumble Gamepad

Monday, July 12th, 2010

There’s nothing posted in the instructions included with the Logitech Dual Rumble Cordless Gamepad about this, so I felt it would be a good idea to share this information.

If your controller suddenly stops working, or if the red light on it starts blinking, and it will not connect, attempt to reset it. This is done by taking out ONE of the batteries, holding down buttons 5 and 7 (these are the two right-hand huddle buttons) and re-inserting the battery.

Hopes this helps some people out.

Lord of the Rings Online going “free-to-play” — is WoW next?

Saturday, July 10th, 2010

Some good news for MMORPGers — The Lord of the Rings Online is going free-to-play in a couple of months.

Now, it’s not entirely “free”. You have a gold limit (albeit a large one) with the free service and you have only three character slots. And you do not have the same priority in logging in during busy times as a “Premium” or “VIP” (paying) member. But this is good news.

Turbine already took Dungeons and Dragons Online free and it’s working just fine. Same math holds true with that MMO, though — if you remain a paying member, you get more perks.

Still, this is a good move. And Blizzard may be contemplating taking the grand-daddy of ‘em all, World of Warcraft, free as well. You can read about a potentially free WoW over here.

Well, actually, I guess Everquest is the real “grand-daddy of ‘em all” but let’s not parse things too finely.

See you online — for free!