Archive for the ‘videogames’ Category

Quick Review of Dead Island DLC: Ryder White

Monday, February 6th, 2012

Let me sum this up quickly: Do not buy the Dead Island DLC Ryder White.

Come on, guys, this is not how you do DLC. Ryder White is supposed to show us the events of Dead Island from the viewpoint of Ryder White, the Australian officer whose wife becomes infected with the…whatever the hell it is that’s turning people into zombies.

Here’s the problem. The Dead Island folks have stripped leveling, experience, and the entire skill tree out of this DLC. What you are left with is a soulless first-person shooter. Oh, and it’s linear — no exploring an open environment this time.

About the only good thing you can say about it is that there’s more gunplay; more guns in general. Really, that’s it.

Avoid this thing like the zombie plague. 5.0/10, and it only gets those 5 points because I liked the original Dead Island so much.

Quick Roundup of last November’s game deluge

Sunday, January 1st, 2012

Okay, guys, I kinda let the blog languish for awhile and never got around to reviewing any of the awesome games that came raining down on us around November. So I’m going to quickly rank the ones I’ve played, in order of how much I like them (the ratings I give them may not correspond to this; a game I rate higher may be farther down my list simply because I like a different genre more, or something like that).

1. Uncharted 3 (9.75)
2. Skyrim (9.5)
3. Batman: Arkham City (9.5)
4. Assassin’s Creed: Revelations (9.25)
5. Saint’s Row: The Third (8.75)
6. Battlefield 3 (9.75)
7. Call of Duty: Modern Warfare 3 (9.0)

One caveat: The two military FPSers are at the end of the list because military FPSers are not my favorite games. However, if you’re a big fan of them, these two games should be at the TOP of the list for you.

XBox 360 Controller Emulator — Executable, Customizable

Wednesday, December 28th, 2011

In response to a recent comment I received, I’m uploading the latest version of the XBox 360 controller emulator for you guys. Note that this is an executable file, not just the DLL and the .ini file I gave you before. You use this executable to customize your controller and it generates the DLL and the .ini file, which you then put in the folder where the executable for your game is.

Get the new executable here: http://kiplange.com/x360ce.exe

Also, as an aside — I’m currently using the D3 tool (Dualshock 3 Tool) from MotioninJoy, that allows you to use your PlayStation 3 Dualshock 3 controller as a wireless XBox 360 controller — provided you have a bluetooth adapter/dongle. There are two downsides to it — it’s a bitch to get working, first, and, second, to use the bluetooth capability, you have to load a special driver for your adapter that precludes use of any other bluetooth device. So if you’re using a lot of bluetooth devices, it’s not worth it — although you can still use it wired, with a USB cord. Google “d3 tool” or “motioninjoy” to find out what I’m talking about — perhaps I’ll put a direct link up when I get time, but I don’t have it right now. Anyway, I’m getting off course — the point I wanted to make is that if you use the D3 tool, DO NOT use the 360 controller emulator! Your Dualshock 3 will work just like a 360 controller, and using the controller emulator files will just screw up the buttons bigtime.

Happy gaming!

Crossfire tab missing/how to enable Crossfire on a Dell XPS 630i or equivalent with two ATI Radeon Cards

Friday, August 19th, 2011

This problem almost drove me insane. I’ve spent weeks wrestling with it. Finally gave up and got an nVidia Card. But before I installed the nVidia card, I tried one last thing, and it WORKED to enable Crossfire! I can’t find this solution anywhere else on the Internet, but I can find a lot of people searching for it. This also applies if you’re getting artificating and crashes and BSODs with Crossfire enabled.

Here’s my fix.  I cannot guarantee it will work for you, but I hope it does.

(Before step 2, where you will opening up the computer, take standard precautions — shut down the PC completely, and remove the plug from the electrical socket to the back of the computer’s power supply, to make sure it isn’t getting *any* power at all)

1. In My Computer, choose “Uninstall or change a program”. Select ATI Installer. Express remove all AMD components/software. Shut down.

2. Open up the computer. Locate both video cards. The primary video card will have two power supply cables (six pin) running out of black ports on the back.

3. Locate the *linked* adapter/video card. In my setup, this one was on top. This one will, most likely, NOT have power supply cables running out the back of it — that’s the problem.

4. There should be two free power supply cables — they will be somewhat connected with the two power supply cables running to the linked adapter. Again, they are six-pin.

5. Plug the two power supply cables to the *linked* adapter/video card.

6. Close everything up.

7. Reboot normally. Once rebooted, use your browser of choice to navigate to the ATI website. Choose “previous drivers”. Select the 10.7 drivers and install them.

8. After 10.7 drivers are installed, reboot again (normally). Open up the Catalyst Control Panel; make sure you see the Crossfire option under the menu.

9. Go to the ATI website again and download the very latest drivers (currently 11.8) and the latest Catalyst Application Profiles (currently 11.7 CAP3).

10. *Without* uninstalling the 10.7 drivers, install the 11.8 drivers and the 11.7 CAP3s.

11. Reboot (normally). Go to the Catalyst Control Panel. Confirm that Crossfire is still there. Go to Crossfire Configuration under Gaming, or Performance. Make sure Crossfire is enabled. If not, check it, and hit apply. It may automatically uncheck the box no matter how many times you try. Don’t worry.

12. Reboot again (last time, hopefully). Go into the Catalyst Control Panel. Make sure Crossfire is enabled (it should be).

13. Pick a game, preferably one that you KNOW goes over 30 frames per second. Fire up Fraps, a freeware framerate-monitoring program, or the equivalent, if you don’t want to use Fraps.

14. Launch the game. Enjoy the increased Crossfire performance.

15. Revel in the fact that you have just pwned Crossfire. :-)

**Warning — the cards get VERY hot. I did not run this for an extended period of time; instead I switched my ATIs out and put in a top-line nVidia, as I am going to buy another one as soon as I can and SLI-link it to future-proof myself somewhat**

Running The Witcher 2: Assassin of Kings on a CrossFire motherboard

Thursday, July 21st, 2011

A lot of people with ATI cards on CrossFire mobos are having problems running The Witcher 2. Here is how I managed to get it running at a pretty good, steady framerate (around 50-60 fps), while still using most of the “Ultra” settings in the configuration tool. Here’s what you want to do.

1. Patch the game to version 1.1 (we need to get to 1.2 but you can’t update straight to 1.2; you need 1.1 first)

2. Patch the game to version 1.2 (as mentioned above).

3. Download the latest drivers — 11.6 — follow this link:

http://sites.amd.com/us/game/downloads/Pages/radeon_win7-64.aspx

4. Download the 11.6 CAP2 file (CAP is Catalyst Application Profiles) using the same link I just posted for step 3.

5. Go into the /bin folder of The Witcher 2, run the configuration tool, set the graphics level to Ultra. Keep the config tool running for step…

6. In the configuration tool, go into “Advanced Settings” and disable ubersampling.

7. Play the game. It should work just fine.

8. ???

9. Profit.

 

 

 

 

 

 

 

 

 

 

 

 

Fix for Witcher 2: Assassin of Kings Launch Bug

Sunday, June 26th, 2011

I’ve noticed on a few gaming boards that several people are having problems starting up Witcher 2. They launch the game, see a wolf splash screen, then they’re either returned to the Launcher screen, or, if they launched with the .exe itself, the desktop.

The following GOG .exe file can help many of those with this problem. It can be downloaded here:

http://www.megaupload.com/?d=2DT6N3XR

Happy gaming and good luck if you’re having problems getting Witcher 2 to launch — keep trying, it’s an awesome game.

inFamous 2 for the PS3: Review

Tuesday, June 14th, 2011

The first inFamous dropped like a bomb on the Playstation 3 exclusive scene. It was probably the best exclusive Sony IP people had seen. I’m happy to report that, aside from a few minor grievances I have with the game, the sequel is very satisfying — provided you liked the original inFamous, because inFamous 2 is basically a clone of it.

Storywise, inFamous 2 occurs after the events of inFamous and the destruction of Empire City. Cole (you) and his buddy Zeke head down to a town down on the Gulf Coast named New Marais in search of “Blast Cores”, which will give Cole the extra powers he needs to defeat “The Beast”, a mysterious monster tearing a path of destruction down the whole Eastern Seaboard. If you missed the first inFamous, don’t worry, it’s pretty easy to figure things out. If you have played the first inFamous, and kept a save file, you’ll get a bonus — a chance to import some of your Karma and experience points from inFamous to inFamous 2.

It should be noted that while you are ostensibly in New Marais merely to acquire new powers, you start off with a lot of powers already. Which means the powers you are going to get are well beyond the powers that were in the first inFamous (though you’ll be regaining some of those, too — like my personal favorite, the “Precision” power, that slows time and allows you to zoom and target a very small area — perfect for headshots).

inFamous 2 continues using the Karma system implemented in the first inFamous. Bad actions lead you towards negative karma, good actions lead you toward positive karma. As you progress in your campaign, if you stick to evil or good (and not mix the two), you will end up unlocking new and awesome powers that vary based on whether you’re evil or good, and exactly how evil or good you are. These powers also require experience points to unlock, which you earn by finishing missions and performing side tasks such as healing wounded civilians or stopping muggings and such — if you want to play as the good guy, of course.

A unique twist to this, however, is achieved by adding two characters: Nix and Kuo. I won’t go into their backstories and spoil things for you, but you get Kuo at your side for major missions if you choose to be good, and you get Nix at your side for missions if you choose the path of evil. Each have a different array of powers, some of which can actually combine with your own powers for intriguing attacks and massive damage. For instance, Kuo can shoot a cloud of mist at an enemy, which, if shocked by Cole, will put surrounding enemies in blocks of ice they cannot escape from (in other words, for them, it’s “Game over, dude!”). Nix works similarly. However, they are not limited to just directly aiding you; the AI is good enough for them so that they’ll go out on their own and engage enemies.

Cole goes for a little "shock and awe" in inFamous 2 (click to enlarge)

Speaking of the AI, it’s not just good with Nix and Kuo; it seems that Sucker Punch has worked on improving enemy AI. They seek cover very well, they can attempt to flank you and perform more complex strategies than I recall from the first inFamous.

This installment of inFamous gives me one thing I felt was sorely lacking in the first inFamous — a much improved (or rather, *existent*) melee system that can be upgraded the same way as your powers are. inFamous 2 also removes some of the more boring and repetitive missions from the first inFamous — I would say that the quality of missions in inFamous 2 is much better, and the missions themselves are more varied in objectives.

inFamous 2 virtually demands a replay so you can go the opposite way, Karma-wise, than you did the first time around, so you can see what the powers are on the other side of the morality spectrum. There are also graphical changes in Cole’s appearance depending on which path you’re choosing to go down. On this first playthrough I’m going for positive Karma, so I have a Cole with a white shirt, a kind face, and who shoots glows blue (I believe taking the evil path gives you a red aura).

Sucker Punch has also added something very interesting — UGC, or “User-Generated Content”. In other words, missions created by players themselves. While I was playing, most of the UGC missions had been written by Sucker Punch themselves, but I began to see a few true user-generated missions cropping up. One was titled simply “Large Scale Shootout” and it delivered exactly what it promised (a large-scale shootout — *bonk*). This essentially makes the game “infinitely” playable, in a way.

My only complaint, so far, regarding inFamous 2, is that, unlike the first inFamous, I haven’t had a “Wow!” moment yet. You know, “Wow, holy s**t, am I actually doing this?” moments? Haven’t had any so far. But I’m still only about 2/3rds of the way through the game. Some people may find the graphics are not luscious enough for their tastes, but whatever Sucker Punch has taken away graphically, it has added to speeding up the engine so that you can engage in massive battles without the game hitching for even a second.

I give inFamous 2 a solid 9.25 out of 10.

 

PSN back up

Sunday, May 15th, 2011

PSN is back up. Though there are tons of people trying to log in so servers are jammed.

Good luck logging in.

Will get back to more in-depth blogging soon.

Dead Space 2 for the PS3: Review

Sunday, January 30th, 2011

There are only a handful of video games I have ever played that have actually managed to scare me.

Dead Space 2 gave me nightmares.

For those who haven’t played the first Dead Space, a quick recap: Dead Space is a horror shooter, with an emphasis on survival — making ammo pickups worth their weight in gold, and so on. In the first Dead Space, you were put aboard a ship with a planetary artifact known as “The Marker” on it, that caused an outbreak of “necromorphs” — dead people infected by a moth-like monster that reanimates them as monsters.

Well, if you thought you were done with The Marker in the first Dead Space, you’re “dead” wrong. Dead Space 2 follows an outbreak of the necromorph virus in an area on the moon Titan called “the Sprawl”. It’s different than the confined spaces in the first Dead Space, but not different enough to lose that claustrophobic, edgy feeling the first installment had.

You begin the game locked in a cell, restrained by a straitjacket, until a mysterious stranger comes and cuts you out of your prison. From that moment on, you’re running and gunning with necromorphs hot on your tail.

One of the biggest changes in Dead Space 2 is the quality of the AI. Necromorphs now play tricks on you — one will draw your attention in front of you while several move to flank you and kill you in seconds. You’re gonna die in this game, I promise you. But, on the bright side, the game is very good at keeping track of your progress, so after dying, you won’t have far to go to get back on track. Save stations are also more plentiful than in the original, which is a welcome development.

Another big change — your “powers” have been upgraded. I’m referring to kinesis and stasis here. Stasis slows down enemies and environment objects, and kinesis allows you to grab hold of an item and move it through the air — or shoot it at an enemy. You can now conserve ammo by picking up the sharp bits of dead necromorphs and launching them back at them, impaling them on them. Of course, you’ll still have to shoot off their limbs to get them to officially die.

Stasis also plays a bigger part. In that example of how the AI is improved that I just gave, one solution is to stasis-freeze the enemy in front of you while you back up as fast as you can so you’re able to take down the rest of the group. Also, stasis now recharges by itself over a slow period of time. You’ll still need stasis packs to use during intense battle, but in the interim, you’ll be able to save up a couple of blasts of stasis without resorting to a stasis pack or generator station. And, speaking of the stasis stations, they once again make a return, mostly found around a spatial-reasoning puzzle. These puzzles also make use of kinesis and are as clever as always — difficult without being impossible.

Another carryover from Dead Space 1 to Dead Space 2 — schematics, the store, credits, and power nodes. The latter allows you tu upgrade your equipment at various workbenches scattered around the Sprawl. Power nodes can also be used to open locked doors, usually leading to an armory — essential if you’re short on firepower and about to face a boss. Schematics allow you to buy new items from the store; make sure you explore all areas thoroughly to find them (the same goes with power nodes).

The visuals of Dead Space 2, combined with the soundtrack, deliver an experience that is genuinely scary. I highly recommend playing this game in the dark with the volume cranked as high as you can take it.

One truly great addition to Dead Space 2 is a “smart locator”. In the original Dead Space, you would hold down R3 to see the route to your objective. In Dead Space 2, you can still do that — but you can also use the d-pad to affect the locator so that it shows you the route to a Save Station, a store, or a workbench. This is extremely useful.

Zero-g action has also been slightly modified; you now have boosters on your suit that can propel you in any direction, along with a “turbo” button. The overall effect is to make Zero-g play more interesting and dynamic.

Improved Zero-g in Dead Space 2 -- just one of the perfectly executed upgrades to the franchise. (click to enlarge)

Some fans of the original Dead Space were a little wary of the fact that Visceral was talking to other first-person shooter developers to come up with a better experience. Fans were scared this would mean more mindless shooting replacing the unique puzzle-solving and survival horror aspects of the game. I am happy to report that these fears were unwarranted. The shooting mechanics are indeed more smooth, but absolutely NOT at the cost of any other aspect of the game.

Another quick note for PS3 players — I don’t *think* Dead Space 2 is in true 1080p, but you don’t have to force upscaling on it if you want to play in 1080p. Dead Space 2, at least for me (and my 42″ 1080p Panasonic Viera), runs with 1080p as the default setting. With all resolutions enabled, Dead Space 2 ran in 1080p for me. The only other game to do this for me so far is Gran Turismo 5.

Enough blathering, time to sum up: I absolutely love Dead Space 2. If it had been released in 2010, I could easily have seen it picking up Game of the Year Awards from the industry. The story is great, the thrills and chills are numerous and effective, the boss battles are extremely satisfying, and the graphics are absolutely top-notch. Buy this game. If you’ve never played the original Dead Space, *rent* Dead Space 2 and see if you like it, which you will, and *then* buy it.

Dead Space 2 is a masterpiece; I applaud EA and Visceral and everyone who developed it. I’m giving it a solid 9.5 out of 10.

Fallout: New Vegas for the PS3: Review

Tuesday, November 16th, 2010

I promised a New Vegas review, and dammit, I’ll deliver one.

If Dave Bowman had piloted his craft into a giant copy of New Vegas instead of a floating monolith, his final words would not have been, “Oh my God, it’s full of stars.”

It would have been, “Oh my God, it’s full of bugs.”

Check out any message board about New Vegas on any of the gaming sites and the following words jump out at you — glitch, freeze, bug, crash, and “argh”.

New Vegas is actually a very entertaining game to play, though. For those of you who played Fallout 3, I really don’t have much to tell you — the game is basically Fallout 3: 2 — We Kinda Screwed Up.

You take the role of a Courier for the Mojave Express who is shot in the head and left for dead by a mysterious little cabal. The main quest involves figuring out why you were treated this way. It’s not quite as engrossing as Fallout 3‘s “Project Purity” storyline, but it works pretty well.

The engine is the same. The graphics are the same. It’s nothing you haven’t seen before. For those unfamiliar with the Fallout series, the game takes place in a post-apocalyptic future, which was preceded by a sort of “alternate timeline” where society basically never emerged from the 1950s.

V.A.T.S. (Vault-Assisted Targeting System) returns, which makes the game play a bit more like the RPG it’s supposed to be than a plain shooter. It’s definitely more RPG than Borderlands is. Still, there’s a lot of fun action to be had.

For those of you hoping this game would take place amid the glistening glory of the Vegas Strip, I have bad news — you don’t even get to New Vegas without a good 20 hours or so of gameplay in the Mojave Wasteland surrounding it. And it’s not easy getting in, once you get there — I’m trying to keep this spoiler-free, however.

Fallout has often been described as “Oblivion with guns”, referring to Bethesda’s other epic RPG. It’s a bit more than that, it really is. It’s a whole different universe, carefully crafted, carefully maintained.

New things in New Vegas include: A more complex Karma system, standings with different “Factions” within the Wasteland, and here’s the big one — “Hardcore” mode.

Hardcore mode is not a level above hard. You can play the game on “easy” hardcore mode, or “hard” hardcore mode, whatever floats your boat. And you can play the game without hardcore mode altogether (which is what I opted to do). For serious Fallout fans, Hardcore mode is a lot of fun. It adds new meters to your character and basically turns you into a Sim of sorts — you have to get enough sleep, you have to get enough water, Stimpacks heal over time and not instantly…and so on. The game takes ample space to warn you before you choose to go out in Hardcore mode or not.

Other essential Fallout standards remain the same. Excellent voice acting. Some fun Easter Eggs, if you choose the “Wild Wasteland” trait (I said “trait”, not “perk”). The level cap has been set to 30, but you only get “perks” (carefully scripted enhancements to your character, RPG-style) every two levels, as opposed to every level.

As I said, it’s a fun game. Here’s what’s not so fun about it: Despite a patch out for the console systems, and two patches out for the PC already, the game is, as mentioned earlier, coded like a hunk of dung. What they seem to have done is overloaded the engine with simply too much stuff. For instance, one of the new things in New Vegas is the ability to take a companion with you. Unfortunately, a lot of the time these companions fall through the map, disappear, or otherwise get glitched. Quests are often glitched. When moving through the vast map, there is a lot of stuttering and occasionally a 2-3 second freeze, and, a little rarer, a complete and total freeze that will force you to reboot your system completely.

Fallout: New Vegas

A solid RPG marred by glitches and bugs galore...

So here’s my advice: if you like Fallout games, get New Vegas, get the patch (or patches), and save every other frickin’ minute. Save all the time. Make sure you have multiple save files backing you up. Cuz this game will crash on you, mark my words, no matter what platform you’re playing it on.

I’m giving Fallout: New Vegas a 7.5/10. If future patches clear up more bugs, consider it an 8. If there were no glitches at all, I might even hazard to give it a 9/10. But this is a fundamentally flawed game and, unfortunately, you end up feeling a lot like Obsidian’s beta tester.