Archive for the ‘reviews’ Category

Comcast TiVo experiment mercifully over

Sunday, September 19th, 2010

My Comcast TiVo box recently bricked on me, and I was more than happy to turn it in for a regular Comcast DVR — well, one of the new ones (DCX3400s) with the 320 gig hard drive (50 hours of HD programming) and more RAM for a faster guide.

Do not. Get. Comcast. TiVo. I cannot emphasize this enough. First, it has no features the regular Comcast DVR doesn’t have — other than the “suggestions” option, which I really don’t care about anyway. Comcast TiVo is incredibly slow to change channels, the guide is incredibly slow, the recording features are slow, and there’s no free space indicator.

Comcast TiVo sucks. I repeat, do not get a Comcast TiVo box. Now, a real, regular TiVo box, I’ve heard good things about. But leave it up to Comcast to totally screw up a good thing.

I’m happy with my regular Comcast DVR. Very happy.

Madden NFL 2011 for the PS3: Review

Sunday, August 15th, 2010

Well, it’s that time of year again. Pre-season football is on the airwaves, and the latest installment in EA Sport’s Madden franchise has been released.

There are two main changes in Madden this year. First, they’ve introduced a totally new locomotion engine and removed the sprint button. You now use the left and right analog sticks almost exclusively to guide your back, and he sprints when sprinting is called for. I have to say, I’m impressed with the new engine. It feels far more real, it looks far more real, and it’s rewarding to play.

The second change I was more wary about — GameFlow. This is Madden’s attempt at giving the game a more arcade feel, which it does. But it also mirrors more closely the way real football is called. You still have the option of using your full playbook, but with GameFlow, the computer picks a play for you based on the down and the situation you’re in. 2nd and short? Probably a shot at a big pass play. 3rd and short? You’re probably going to run, or toss a short pass.

The new graphics are tasty...

You can customize your playbook so that you use your own pre-selected GameFlow plays. As I said, I was wary about this, but it actually is pretty fun. You can use the full playbook part of the time, and GameFlow part of the time, and the game takes on an added dimension.

The only other new feature of note is that Gus Johnson has been installed as the new color man for the game presentation. This is not the best thing in the world. He spends a great deal of time extolling the virtues of Old Spice “Swagger” in-between plays. In fact, there’s a new Old Spice “Swagger” player stat, that determines how likely a player is to celebrate a touchdown in the endzone. Stupid? Yes.

But I really do highly recommend this Madden installment, if only for the introduction of the new locomotion engine. It gives the game a great, new, smooth feel. The graphics have also, overall, been retooled, and look a good deal better than Madden 2010.

I’m giving this one a solid 9.0 out of 10.

**UPDATE**

After playing for a few days online, I am NOT impressed with the EA servers. Online play is clunky and laggy, and you especially notice it during kicks — I must have missed about 5 PATs due to the lag. Perhaps it’ll tone down a bit as people stop clogging the servers as they first get the game — perhaps not.

Beware of iPhone screen protectors with liquid applicators

Monday, July 12th, 2010

Just a warning here. I bought a “Bodyguarz” screen protector, and I want to severely steer you away from buying this brand or any other that uses a liquid applicator to help affix itself to the surface of your phone.

The reason? Water is not good for your iPhone. I used a minimal amount of fluid with the Bodyguardz protector, and my home button stopped working. After two days of drying out, it’s finally working again — although not as smoothly as I’d like it to. I’m going to wait another few days, and if it’s not totally better, I’m going to have to either exchange the phone or have someone replace the Home button (which is relatively easy to do but which I am not going about doing myself as it voids the iPhone warranty).

And if you do mess up your iPhone with a liquid applicator, and have to bring it into an Apple store — it just happened. You did not use a liquid applicator. Because methinks that would also help to void the iPhone warranty.

Stick to the dry-apply films, as annoying as they may be. You’ll thank me later.

Apple “bumper” solves my antenna problem

Wednesday, July 7th, 2010

Well, after waiting for two weeks, my “bumper” from Apple has arrived. For $30 you get a cheap piece of plastic that goes around the phone in a strip. It does afford some protection if you drop your iPhone, though, and, more important, it gets rid of the “death grip” antenna glitch by separating the antenna from your hand with aforementioned cheap plastic.

Personally, I think Apple should be giving a free bumper to all iPhone 4 users, but we know that’ll never happen, right? Especially when Steve Jobs’ response to the glitch was, “Stop holding the phone the wrong way…”

So it works. A case would work as well. Anything that separates your sweaty palms from the small black line on the lower left that is the new antenna.

Singularity for the PC: Quick Review

Saturday, July 3rd, 2010

I’m not the world’s hugest fan of FPSers, but when a good one comes along, well, it’s a pleasure to see.

Singularity is a FPSer with a bit of a twist. Made by the same folks who made Wolfenstein, they use a gimmick to make this game infinitely more fun than a regular FPS. Remember your occult abilities in Wolfenstein? Well, in Singularity, you have the “TMD” — “Time Manipulation Device” — which seems to be the big brother to the supernatural powers you had in Wolfenstein.

Using the TMD, you can age things, or creatures, levitate objects, and so on. Using the TMD effectively is- a large part of the game.


The TMD sets Singularity apart…(click to enlarge)

The game’s premise is rather simple; you’re on a mission to investigate a place called Katorga-12, where the Soviet Union, in the 1950s, discovered a powerful element named E99. Minor spoiler coming up — when you land on the island, early on, you are shot back into time to rescue a man — a man who goes on to harness E99′s power and drops an E99 bomb on the USA, giving Mother Russia a monopoly on power in an alternate timeline. Your goal then becomes to undo the damage you’ve caused.

Basically, Singularity is a straight-forward FPS, with the TMD thrown in, and that is exactly what makes it so fun. Rebuilding staircases and such using the reverse-aging function of the TMD provide a level of puzzle-solving to the game.

The rest of the game’s mechanics are fairly simple. Point, aim, shoot. You can get upgrades to your TMD using E99 tech, and upgrades to your weapons using “weapon tech”. You can even use E99 tech to purchase ammo, although that’s rather a waste of a substance that you could be using to upgrade your powers.

I give Singularity a solid 9 out of 10.

Thoughts on the iPhone 4

Friday, July 2nd, 2010

Well, I have it, finally — have had it for two days; the brand spankin’ new iPhone 4. What do I think of it?

Overall, I like it. They’ve changed the design a little bit, which I don’t mind, because I’m more of a fan of the sharp-edged iPhone than the “rounded” 3G and 3GS.

FaceTime works perfectly. I videochatted with a friend of mine for about half an hour, not a single glitch, very fast, very good quality video.

The camera has been worked over, and now has  a flash, and also a much better autofocus feature. You can also shoot video in 720p HD, which is nice.

However — and this is a big however — the reported “antenna glitch” is real, and if you get an iPhone 4, you better be prepared to deal with it. You can either stick a piece of scotch tape around the offending antenna, or you can buy a case, or do what I did, which is buy Apple’s “bumper”. Those will all fix the problem. Alternatively, you can just try not to hold the phone with your fingers on the antenna (a small black line at the bottom of the phone), but I find this to be rather hard to do, so I’m waiting very impatiently for my bumper to arrive.

Overall, not as huge a leap as the 3GS was from the 3G, but still a nice little skip forward. And it runs iOS 4.0 beautifully. And fast. And well.

And I’m done.

Review: Tiger Woods PGA Tour ’11 for the PS3

Saturday, June 12th, 2010

I’m not going to spend a lot of time explaining how Tiger works in general, because I have to get to this year’s changes, but to sum up: You use an analog stick to “swing” at the ball, you can supplement that swing with a power boost by  tapping L1 or X; you putt by reading the break of the green, represented as a grid, on your screen. It’s really not a very complicated game.

But they’ve made it a little more complicated this year, which is what I’m going to talk about. They’ve added three things: Focus, XP, and “True Aim”.

Focus makes the game more realistic. You start out a given round of golf or skills challenge with a certain amount of focus. Focus is used up when you power boost, when you increase accuracy, or (significantly), when you use the putt preview feature to see where you putt would go based on your current aiming point on the green.

The only way to gain back focus is to make a shot without using it. This means that this year you’re not going to be blasting the ball off the tee every single time, because you’re going to want to save that focus up for reading putts, gaining accuracy on your approach shots, and so on.

Focus is the main thing that makes Tiger Woods ’11 more realistic, but a close second is True Aim. If you choose to play in this mode, you’re doing a lot more to make your game like real life. True Aim takes away the aiming circles, putt preview, and so on. You cannot watch your ball in flight or see where it lands on long drives; you just have to hope you picked the right club and you’re in the right place. You do get an overhead “GPS” view, but there are no aiming circles, merely yardage markers.

The third big change to the game is the introduction of XP, which any gamer knows means “experience points”. This is how you will level up your golfer. Each skill has a subset of skills underneath it that you will fill up using XP gained when you play — XP that can be picked up by beating challenges, or by reaching fairways and greens in regulation, making long puts, and so on. It’s much more detailed than the previous Tiger methods of leveling up your golfer. However, you do still unlock items in the Pro Shop that have stat boosts on them.


Innovative new features, but the same tired graphics…

That’s about all there is to this year’s Tiger (oh, and if you’re looking for the Tiger Challenge, you’ll find that it’s been replaced by a “skills” challenge — and interestingly enough, Tiger does not set himself up to be the ultimate golfer you have to beat this year — let’s hear it for some humility). Pretty much everything else is the same as it’s always been — which it shouldn’t be. The graphics are still very nicely done, but we’re talking PS2-level graphics on a next-gen game, which is somewhat annoying. Every year I hope they’ll improve the graphics, and every year I’m let down.

Probably the best thing about Tiger is the online gaming modes. New this year is a gaming mode in which twelve golfers face off against another twelve golfers; a battle royale. Tiger is still one of the most fun games to play online; even, in my humble opinion, more fun than Madden online.

So, Tiger Woods ’11 gets a 9 out of 10 from me this year — and it would probably get a 10/10 if they’d just tweak the dang graphics and make it look like a next-gen game.

Split/Second: Velocity Review for the PC

Monday, June 7th, 2010

Adding the “Velocity” to the originally named Split/Second title is sort of redundant. Let’s get that out of the way. It’s like Rockstar naming something “Grand Theft Auto: Shoot People”.

Because the game is full of speed. Lots of speed. Gobs of speed.

I played this game on my PC — quick specs: 2 dual ATI Radeon SLI-linked 1 GB video cards on an nVidia Crossfire board. 500 gig HD, 120 gig available free space, and 4 gigs of RAM. Quad-core 3.0 gHz Pentium.

This is quite a fun racing game. However, you’re really going to want a controller for it — I use a Logitech Rumblepad 2, because of its almost exact duplication of a PS3 controller. Racing with the keyboard is just going to piss you off.


A straightforward racing game with a blow-stuff-up gimmick…(click to enlarge)

The racing is a bit pedestrian, but okay. The selection of tracks is somewhat limited and you’ll be revisiting the same track more than once.

That being said, the gimmick to this game is what makes it really fun. The goal is to fill up a meter by drifting, drafting, etc., in order to release “power plays”. You can fill the meter a little bit and unload one smaller power play, or you can fill it all the way up and trigger a “Level 2″ powerplay.

Powerplays involve blowing up part of the landscape so it falls on other drivers and wrecks them (knocking them way out of their position). Of course, you can accidentally trigger a power play on yourself, which is a bit annoying. But the key here is that you get to blow stuff up. Blow stuff up good. Blow more stuff up using the Level 2 powerplay. Lather, rinse, repeat.

There’s not much else here, I’m afraid. You do get to do some “route changes” by blowing stuff up — opening up alternate routes for you to take in the game — but basically it’s just a racing game with a blow-stuff-up gimmick. However, it’s well executed, runs without a hitch on my machine (a few crashes until I updated my drivers, so make sure you update your drivers), and is actually pretty fun.

So I’m giving this one an 8.25 out of 10.

Red Dead Redemption for the PS3: Review

Tuesday, May 18th, 2010

So I got my hot little hands on a copy of Red Dead Redemption today, the official release date in North America, from good ol’ Amazon.com

I haven’t gotten terribly far in the game but I’ve gotten far enough to be able to give you some initial impressions of the game.

At first, one is tempted to simply say this game is Grand Theft Auto set in the Old West, but it’s a little more complex than that.

You play John Marston, a former outlaw turned “good guy”, who is hunting down some of his old gang. Simple storyline, but well told, as almost all Rockstar games are. I gotta say, Rockstar seems to be able to do no wrong; everything the put out, virtually, is a hit. And if you happen to think you recognize Marston’s voice from GTA, you do, he played Johnny in the Lost and Damned expansion pack.

There certainly are similarities to GTA – both RDR and GTA are sandbox games that allow you to explore highly detailed and immersive environments. But where GTA puts an emphasis on handling cars, RDR puts an emphasis on shooting mechanics. You’re given a “Dead Eye Meter”, a slow-mo bullet-time type feature that slows down time and allows you to pick off foes easily. Of course, the meter drains quickly, but refills over time, and will refill faster the more kills and, specifically, headshots, that you manage to pull off. In addition, there are levels to the Dead Eye feature. Reach level two and you will automatically paint targets in slow-mo, which is arguably good and also arguably a tremendous pain in the ass and waste of bullets — but once you get to level three, you won’t have to worry about that anymore.

And it does feel a little like GTA; which is not a bad thing. If you’ve played GTA, the control system for RDR will come to you with an easy familiarity. There are also a myriad of mini-games, just like in GTA, from poker to racing, and so forth. In addition, a large part of the game involves helping “strangers” — missions which are a lot like the individual-encounter missions that existed in GTA and the expansion packs for it.

The graphics are beautiful, and, unlike GTA, which actually runs mostly in 480p, RDR does make full use of its 720p graphics.


A lot of eye candy…(click for full size image)

And it’s a hell of a lot of fun to play this game. What can I say? Solid story, solid game mechanics, solid graphics. I’m giving Red Dead Redemption a 9.25 out of 10.

Happy gaming!

Review of the Joye 510 E-Cig

Saturday, May 15th, 2010

My Joye 510 electronic cigarette came in the mail today. I’ll give you my initial impressions.

Before that, though, remember that my experience with electronic cigarettes is limited to one other brand, “Blu” cigs, so I’m going to be using them to contrast the Joye 510 to.

First, vapor. You get more vapor out of the Joye than you do a Blu e-cig. A pretty darn good hit. And if you inhale long enough, you’ll get a decent throat hit. That’s a big plus over the Blu cig.

Note that the Joye 510 is manual; you have to hold down a button on the battery in order to activate it. This really isn’t a big deal and doesn’t add or detract from the vaping experience.

Joye e-cigs must be filled by using E-liquid, which you can buy online at any number of retailers. You get a few pre-loaded cartridges with it, but you’re really going to be needing to buy blank cartridges and fill them with the E-liquid of your choice.

So, on the plus side, it kicks out more vapor and gives a better “throat hit” than the Blu cig.

On the minus side, the Joye 510 seems to go through the E-liquid incredibly fast. Of course, since it’s kicking out more vapor, this seems to be kind of obvious, but it runs through juice at almost an alarming rate. Within five minutes of filling mine, it was empty again.

Joye versus Blu — I think Joye wins by a very slim margin. Unlike Blu, it does not come with a charging case; you can buy a PCC — “personal charging case” — separately if you so desire.

Unfortunately, the Joye 510 does not have the corporate presence Blu has; whereas you can order a number of Blu cartridges in different flavors, with the Joye, you’re going to be manually filling the cartridges on a very frequent basis.

I may have more to say on the topic as I use the Joye more often, but we’ll leave that to the future.

Initially, I’m going to give this thing a B+; while it kicks out more vapor than the Blu e-cig does, the downsides are definitely there, and definitely detract from me giving the Joye an A or even an A-.

Happy vaping!