Archive for the ‘reviews’ Category

VLC — the best media player for Windows (or any computer)

Sunday, February 26th, 2012

Okay, I don’t know if I’ve ever mentioned this, but I stopped using Windows Media Player a loooonnng time ago. I switched over to something called VLC — VideoLAN Player. The C comes from “client”, but since it’s no longer a client it doesn’t really apply…but they kept the name because it was already well known.

VLC is great for playing all sorts of video files. It’s minimalist, it gets the job done, and it doesn’t take up that much space. More important, it’s far more stable than Windows Media Player. And it’s 100% free. So if you’re looking for a video player without frills that *works*, give VLC a try.

The only thing it doesn’t do is stream to, say, a PS3. Conceivably, it could be altered to stream, but it’s not supported. Right now, that’s the only thing I still use WMP for.

You can download VLC from the offical website here:
http://www.videolan.org/vlc/

Enjoy!

 

Quick Review of Dead Island DLC: Ryder White

Monday, February 6th, 2012

Let me sum this up quickly: Do not buy the Dead Island DLC Ryder White.

Come on, guys, this is not how you do DLC. Ryder White is supposed to show us the events of Dead Island from the viewpoint of Ryder White, the Australian officer whose wife becomes infected with the…whatever the hell it is that’s turning people into zombies.

Here’s the problem. The Dead Island folks have stripped leveling, experience, and the entire skill tree out of this DLC. What you are left with is a soulless first-person shooter. Oh, and it’s linear — no exploring an open environment this time.

About the only good thing you can say about it is that there’s more gunplay; more guns in general. Really, that’s it.

Avoid this thing like the zombie plague. 5.0/10, and it only gets those 5 points because I liked the original Dead Island so much.

Quick Roundup of last November’s game deluge

Sunday, January 1st, 2012

Okay, guys, I kinda let the blog languish for awhile and never got around to reviewing any of the awesome games that came raining down on us around November. So I’m going to quickly rank the ones I’ve played, in order of how much I like them (the ratings I give them may not correspond to this; a game I rate higher may be farther down my list simply because I like a different genre more, or something like that).

1. Uncharted 3 (9.75)
2. Skyrim (9.5)
3. Batman: Arkham City (9.5)
4. Assassin’s Creed: Revelations (9.25)
5. Saint’s Row: The Third (8.75)
6. Battlefield 3 (9.75)
7. Call of Duty: Modern Warfare 3 (9.0)

One caveat: The two military FPSers are at the end of the list because military FPSers are not my favorite games. However, if you’re a big fan of them, these two games should be at the TOP of the list for you.

A quick note regarding VG vs. PG

Friday, July 1st, 2011

Okay, this is just a short tip for vapers. The two types of fluid used in e-cigs are Propylene Glycol (PG, same stuff used in fog machines), and Vegetable Glycol (same as PG but with a vegetable base).

Now, here’s the thing. I got some VG juice from Johnson Creek — their flavors are great — and I began to have problems with harsh hits from my eGo-T (yeah, I got one, I’ll write a review later) and my 510-T.

It turns out this can happen with VG because VG is thicker than PG and you have to allow more time for the atomizer to “drink it in”. I replaced the VG in my e-cigs with PG-based Vanilla from Vaper’s Choice…and, lo and behold, the harsh throat hits stopped. I also started getting a lot more vapor per puff.

This may not be exactly what was causing the harsh hits, but, given that the PG worked, I’m inclined to believe it was a major factor. But I do not speak for all vapers — some prefer VG to PG. Search the Internet and draw your own conclusions. But do it before you blow $20 on a bottle of e-liquid that may end up being useless to you.

inFamous 2 for the PS3: Review

Tuesday, June 14th, 2011

The first inFamous dropped like a bomb on the Playstation 3 exclusive scene. It was probably the best exclusive Sony IP people had seen. I’m happy to report that, aside from a few minor grievances I have with the game, the sequel is very satisfying — provided you liked the original inFamous, because inFamous 2 is basically a clone of it.

Storywise, inFamous 2 occurs after the events of inFamous and the destruction of Empire City. Cole (you) and his buddy Zeke head down to a town down on the Gulf Coast named New Marais in search of “Blast Cores”, which will give Cole the extra powers he needs to defeat “The Beast”, a mysterious monster tearing a path of destruction down the whole Eastern Seaboard. If you missed the first inFamous, don’t worry, it’s pretty easy to figure things out. If you have played the first inFamous, and kept a save file, you’ll get a bonus — a chance to import some of your Karma and experience points from inFamous to inFamous 2.

It should be noted that while you are ostensibly in New Marais merely to acquire new powers, you start off with a lot of powers already. Which means the powers you are going to get are well beyond the powers that were in the first inFamous (though you’ll be regaining some of those, too — like my personal favorite, the “Precision” power, that slows time and allows you to zoom and target a very small area — perfect for headshots).

inFamous 2 continues using the Karma system implemented in the first inFamous. Bad actions lead you towards negative karma, good actions lead you toward positive karma. As you progress in your campaign, if you stick to evil or good (and not mix the two), you will end up unlocking new and awesome powers that vary based on whether you’re evil or good, and exactly how evil or good you are. These powers also require experience points to unlock, which you earn by finishing missions and performing side tasks such as healing wounded civilians or stopping muggings and such — if you want to play as the good guy, of course.

A unique twist to this, however, is achieved by adding two characters: Nix and Kuo. I won’t go into their backstories and spoil things for you, but you get Kuo at your side for major missions if you choose to be good, and you get Nix at your side for missions if you choose the path of evil. Each have a different array of powers, some of which can actually combine with your own powers for intriguing attacks and massive damage. For instance, Kuo can shoot a cloud of mist at an enemy, which, if shocked by Cole, will put surrounding enemies in blocks of ice they cannot escape from (in other words, for them, it’s “Game over, dude!”). Nix works similarly. However, they are not limited to just directly aiding you; the AI is good enough for them so that they’ll go out on their own and engage enemies.

Cole goes for a little "shock and awe" in inFamous 2 (click to enlarge)

Speaking of the AI, it’s not just good with Nix and Kuo; it seems that Sucker Punch has worked on improving enemy AI. They seek cover very well, they can attempt to flank you and perform more complex strategies than I recall from the first inFamous.

This installment of inFamous gives me one thing I felt was sorely lacking in the first inFamous — a much improved (or rather, *existent*) melee system that can be upgraded the same way as your powers are. inFamous 2 also removes some of the more boring and repetitive missions from the first inFamous — I would say that the quality of missions in inFamous 2 is much better, and the missions themselves are more varied in objectives.

inFamous 2 virtually demands a replay so you can go the opposite way, Karma-wise, than you did the first time around, so you can see what the powers are on the other side of the morality spectrum. There are also graphical changes in Cole’s appearance depending on which path you’re choosing to go down. On this first playthrough I’m going for positive Karma, so I have a Cole with a white shirt, a kind face, and who shoots glows blue (I believe taking the evil path gives you a red aura).

Sucker Punch has also added something very interesting — UGC, or “User-Generated Content”. In other words, missions created by players themselves. While I was playing, most of the UGC missions had been written by Sucker Punch themselves, but I began to see a few true user-generated missions cropping up. One was titled simply “Large Scale Shootout” and it delivered exactly what it promised (a large-scale shootout — *bonk*). This essentially makes the game “infinitely” playable, in a way.

My only complaint, so far, regarding inFamous 2, is that, unlike the first inFamous, I haven’t had a “Wow!” moment yet. You know, “Wow, holy s**t, am I actually doing this?” moments? Haven’t had any so far. But I’m still only about 2/3rds of the way through the game. Some people may find the graphics are not luscious enough for their tastes, but whatever Sucker Punch has taken away graphically, it has added to speeding up the engine so that you can engage in massive battles without the game hitching for even a second.

I give inFamous 2 a solid 9.25 out of 10.

 

Quick review of the new Joye 510-T “Tank” e-cigarette

Tuesday, May 17th, 2011

Joye, the makers of the hugely popular “510″ e-cigarette (the numbers mean nothing — or they indicate something, but I have no idea what it is) introduced a new e-cig: the Joye 510-T “Tank” cigarette.

So I plunked down $70 for a starter kit from e-smokeytreats.com (they still ship the fastest) and it came in the mail yesterday. I’ve been vaping steadily with it for a day and a half now.

The primary change to the 510-T is a “fluid feeder” system, meaning that instead of using wadding to hold the e-liquid, it uses a cartridge that you open up and directly fill with e-liquid — meaning you’re going to be adding more fluid less frequently.

And indeed, it does last longer and gives out a higher kick of vapor than the old 510. The batteries also last a good deal longer than the older 510 batteries. And a quick tip here: Do NOT plug a 510 battery into a 510-T charger, you will burn it out. Although the 510-T can use a regular 510 battery, even though it’s a lower amperage.

So, after testing out the 510-T, I’m fairly impressed. Vapor output is about the same as the regular 510, but removing the need to drip and constantly top off cartridges with e-liquid is now no longer a problem.

I have two small complaints about the 510-T. The first is that the blank cartridges they use are a pain in the ass to open. I have to bite the top off at the moment; I’m still looking for a better way to get that top off.

The second complaint is lack of flavor. The regular 510 isn’t so great at delivering “taste”; the 510-T is even worse. Although the juice I’m using could be the problem, so I ordered up some e-liquid from Johnson Creek, which many people swear by (the new Blu cartomizers use Johnson Creek e-liquid and they produce a LOT of taste — unfortunately they don’t produce a lot of vapor).

Other than those two issues, though, I find the 510-T “Tank” system to be a definite step up from the regular 510. It kicks out a little more vapor, but the key thing is how much longer it lasts than the 510 — both in terms of battery and in terms of refilling the e-liquid.

In the final analysis, I think vapers are still waiting for an “iPhone” of an e-cig — something that’s a real change, a huge step up. The 510-T is not there yet. But it’s on its way. It is definitely well on its way.

However, one caveat — I’m an early adopter of e-cigs, and this system has only been on the market for a short while, so unless you really really want one, I would wait a little longer to see if there are any problems with the 510-T over time.

I will be sure to let you know if there are. In the meantime, I consider the Joye 510-T “Tank” to be the best electronic cigarette currently on the market.

Vape on!

Dead Space 2 for the PS3: Review

Sunday, January 30th, 2011

There are only a handful of video games I have ever played that have actually managed to scare me.

Dead Space 2 gave me nightmares.

For those who haven’t played the first Dead Space, a quick recap: Dead Space is a horror shooter, with an emphasis on survival — making ammo pickups worth their weight in gold, and so on. In the first Dead Space, you were put aboard a ship with a planetary artifact known as “The Marker” on it, that caused an outbreak of “necromorphs” — dead people infected by a moth-like monster that reanimates them as monsters.

Well, if you thought you were done with The Marker in the first Dead Space, you’re “dead” wrong. Dead Space 2 follows an outbreak of the necromorph virus in an area on the moon Titan called “the Sprawl”. It’s different than the confined spaces in the first Dead Space, but not different enough to lose that claustrophobic, edgy feeling the first installment had.

You begin the game locked in a cell, restrained by a straitjacket, until a mysterious stranger comes and cuts you out of your prison. From that moment on, you’re running and gunning with necromorphs hot on your tail.

One of the biggest changes in Dead Space 2 is the quality of the AI. Necromorphs now play tricks on you — one will draw your attention in front of you while several move to flank you and kill you in seconds. You’re gonna die in this game, I promise you. But, on the bright side, the game is very good at keeping track of your progress, so after dying, you won’t have far to go to get back on track. Save stations are also more plentiful than in the original, which is a welcome development.

Another big change — your “powers” have been upgraded. I’m referring to kinesis and stasis here. Stasis slows down enemies and environment objects, and kinesis allows you to grab hold of an item and move it through the air — or shoot it at an enemy. You can now conserve ammo by picking up the sharp bits of dead necromorphs and launching them back at them, impaling them on them. Of course, you’ll still have to shoot off their limbs to get them to officially die.

Stasis also plays a bigger part. In that example of how the AI is improved that I just gave, one solution is to stasis-freeze the enemy in front of you while you back up as fast as you can so you’re able to take down the rest of the group. Also, stasis now recharges by itself over a slow period of time. You’ll still need stasis packs to use during intense battle, but in the interim, you’ll be able to save up a couple of blasts of stasis without resorting to a stasis pack or generator station. And, speaking of the stasis stations, they once again make a return, mostly found around a spatial-reasoning puzzle. These puzzles also make use of kinesis and are as clever as always — difficult without being impossible.

Another carryover from Dead Space 1 to Dead Space 2 — schematics, the store, credits, and power nodes. The latter allows you tu upgrade your equipment at various workbenches scattered around the Sprawl. Power nodes can also be used to open locked doors, usually leading to an armory — essential if you’re short on firepower and about to face a boss. Schematics allow you to buy new items from the store; make sure you explore all areas thoroughly to find them (the same goes with power nodes).

The visuals of Dead Space 2, combined with the soundtrack, deliver an experience that is genuinely scary. I highly recommend playing this game in the dark with the volume cranked as high as you can take it.

One truly great addition to Dead Space 2 is a “smart locator”. In the original Dead Space, you would hold down R3 to see the route to your objective. In Dead Space 2, you can still do that — but you can also use the d-pad to affect the locator so that it shows you the route to a Save Station, a store, or a workbench. This is extremely useful.

Zero-g action has also been slightly modified; you now have boosters on your suit that can propel you in any direction, along with a “turbo” button. The overall effect is to make Zero-g play more interesting and dynamic.

Improved Zero-g in Dead Space 2 -- just one of the perfectly executed upgrades to the franchise. (click to enlarge)

Some fans of the original Dead Space were a little wary of the fact that Visceral was talking to other first-person shooter developers to come up with a better experience. Fans were scared this would mean more mindless shooting replacing the unique puzzle-solving and survival horror aspects of the game. I am happy to report that these fears were unwarranted. The shooting mechanics are indeed more smooth, but absolutely NOT at the cost of any other aspect of the game.

Another quick note for PS3 players — I don’t *think* Dead Space 2 is in true 1080p, but you don’t have to force upscaling on it if you want to play in 1080p. Dead Space 2, at least for me (and my 42″ 1080p Panasonic Viera), runs with 1080p as the default setting. With all resolutions enabled, Dead Space 2 ran in 1080p for me. The only other game to do this for me so far is Gran Turismo 5.

Enough blathering, time to sum up: I absolutely love Dead Space 2. If it had been released in 2010, I could easily have seen it picking up Game of the Year Awards from the industry. The story is great, the thrills and chills are numerous and effective, the boss battles are extremely satisfying, and the graphics are absolutely top-notch. Buy this game. If you’ve never played the original Dead Space, *rent* Dead Space 2 and see if you like it, which you will, and *then* buy it.

Dead Space 2 is a masterpiece; I applaud EA and Visceral and everyone who developed it. I’m giving it a solid 9.5 out of 10.

Fallout: New Vegas for the PS3: Review

Tuesday, November 16th, 2010

I promised a New Vegas review, and dammit, I’ll deliver one.

If Dave Bowman had piloted his craft into a giant copy of New Vegas instead of a floating monolith, his final words would not have been, “Oh my God, it’s full of stars.”

It would have been, “Oh my God, it’s full of bugs.”

Check out any message board about New Vegas on any of the gaming sites and the following words jump out at you — glitch, freeze, bug, crash, and “argh”.

New Vegas is actually a very entertaining game to play, though. For those of you who played Fallout 3, I really don’t have much to tell you — the game is basically Fallout 3: 2 — We Kinda Screwed Up.

You take the role of a Courier for the Mojave Express who is shot in the head and left for dead by a mysterious little cabal. The main quest involves figuring out why you were treated this way. It’s not quite as engrossing as Fallout 3‘s “Project Purity” storyline, but it works pretty well.

The engine is the same. The graphics are the same. It’s nothing you haven’t seen before. For those unfamiliar with the Fallout series, the game takes place in a post-apocalyptic future, which was preceded by a sort of “alternate timeline” where society basically never emerged from the 1950s.

V.A.T.S. (Vault-Assisted Targeting System) returns, which makes the game play a bit more like the RPG it’s supposed to be than a plain shooter. It’s definitely more RPG than Borderlands is. Still, there’s a lot of fun action to be had.

For those of you hoping this game would take place amid the glistening glory of the Vegas Strip, I have bad news — you don’t even get to New Vegas without a good 20 hours or so of gameplay in the Mojave Wasteland surrounding it. And it’s not easy getting in, once you get there — I’m trying to keep this spoiler-free, however.

Fallout has often been described as “Oblivion with guns”, referring to Bethesda’s other epic RPG. It’s a bit more than that, it really is. It’s a whole different universe, carefully crafted, carefully maintained.

New things in New Vegas include: A more complex Karma system, standings with different “Factions” within the Wasteland, and here’s the big one — “Hardcore” mode.

Hardcore mode is not a level above hard. You can play the game on “easy” hardcore mode, or “hard” hardcore mode, whatever floats your boat. And you can play the game without hardcore mode altogether (which is what I opted to do). For serious Fallout fans, Hardcore mode is a lot of fun. It adds new meters to your character and basically turns you into a Sim of sorts — you have to get enough sleep, you have to get enough water, Stimpacks heal over time and not instantly…and so on. The game takes ample space to warn you before you choose to go out in Hardcore mode or not.

Other essential Fallout standards remain the same. Excellent voice acting. Some fun Easter Eggs, if you choose the “Wild Wasteland” trait (I said “trait”, not “perk”). The level cap has been set to 30, but you only get “perks” (carefully scripted enhancements to your character, RPG-style) every two levels, as opposed to every level.

As I said, it’s a fun game. Here’s what’s not so fun about it: Despite a patch out for the console systems, and two patches out for the PC already, the game is, as mentioned earlier, coded like a hunk of dung. What they seem to have done is overloaded the engine with simply too much stuff. For instance, one of the new things in New Vegas is the ability to take a companion with you. Unfortunately, a lot of the time these companions fall through the map, disappear, or otherwise get glitched. Quests are often glitched. When moving through the vast map, there is a lot of stuttering and occasionally a 2-3 second freeze, and, a little rarer, a complete and total freeze that will force you to reboot your system completely.

Fallout: New Vegas

A solid RPG marred by glitches and bugs galore...

So here’s my advice: if you like Fallout games, get New Vegas, get the patch (or patches), and save every other frickin’ minute. Save all the time. Make sure you have multiple save files backing you up. Cuz this game will crash on you, mark my words, no matter what platform you’re playing it on.

I’m giving Fallout: New Vegas a 7.5/10. If future patches clear up more bugs, consider it an 8. If there were no glitches at all, I might even hazard to give it a 9/10. But this is a fundamentally flawed game and, unfortunately, you end up feeling a lot like Obsidian’s beta tester.

Dead Rising 2 for the PS3: Review

Monday, October 18th, 2010

Before I really start my brief review, let me disclose the following: I absolutely frickin’ love games that involve killing zombies. LOVE them. And one of the best zombie-killing franchises of all-time, Resident Evil, has decided to switch over to “parasites” instead. I don’t like that. I want to kill zombies.

And I absolutely love Dead Rising 2.

I have to note that, being a PS3 owner, I never played the original Dead Rising. One of the key complaints I heard about the original is that there weren’t enough places to save your game. That has been remedied in Dead Rising 2, although there are still not a ton of them, but videogames should strike a balance, methinks, and methinks the balance has been struck here.

You play Chuck Greene, a contestant on the zombie-killing show “Terror is Reality”, competing to try to get “Zombrex” medication for your daughter (she’s been bitten by a zombie and if does not get her Zombrex dose every 24 hours, will definitely have a palate that is limited to: “BRAAIIIIIIIINNNNNNNNNNS!”).

Unfortunately, something goes very wrong; zombies get released into Fortune City, the mythical Las-Vegas-style town you’re in, and to make matters worse, someone is framing Chuck for it. After the outbreak, you have 72 hours before the military arrives; 72 hours to clear your name.

Dead Rising 2

Get your zombie on...

This is a sandbox-style game, in that you have many side missions to perform and survivors to rescue. However, you do have main storyline missions, called “Cases”, and if you miss one of them, or don’t manage to finish one of them within the time limit, all subsequent cases fail and you basically lose the game (although you can keep playing if you want).

You kill zombies with a variety of methods; pretty much everything you can find in the Fortune City casinos and malls. One of the game’s key elements is the ability to “combine” certain items into different weapons, which will then give you more “prestige points”, which are basically experience points that allow you to level up, increase your attack strength, your life, and so on. Leveling up provides access to combo cards which allow you to create new weapons, as well, and unlocks combat moves.

This game has the feel of trying to run through Resident Evil 2 in under two hours so you can get the bonus material; a feel that has been lacking from Resident Evil of late. In fact, this game is more reminiscent of the original Resident Evil than Resident Evil is — right down to too many loading screens (there’s my one big complaint — too many damn loading screens).

Besides killing zombies and solving case files, Chuck will also run into a variety of psychopaths that he has to take down — basically, bosses. These boss fights are varied, involve the usual use of strategy and tactics, and are generally very good. Some of them can be a bit glitchy, but most aren’t.

So, to sum up: You hack zombies to pieces using any old thing you can find, you get your daughter her Zombrex once every 24 hours, and you attempt to clear Chuck’s name before the military arrives.

The time limits imposed on missions may make you feel a little on edge, but that’s the point. And the timing is done very well. I’ve completed many missions with just minutes remaining. If you budget your time well, you will have no problems taking care of business in Fortune City.

If you die, you have the option of loading a game from one of only three save slots, or restarting the whole story with your current level.

You can also play co-op; although Chuck is the only playable character, you can dress him up in any number of ways to separate yourself from your co-op partner. I’ve only played a small amount of co-op, but it was very fun.

Here’s my one big problem with the game. The guide arrow. The guide arrow is used on missions to get you where you need to go. Unfortunately, STUPIDLY, you cannot manually set a waypoint marker for the guide arrow. Of course, some people are going to put this in the, “It’s not a bug, it’s a feature” category and tell you that Capcom wants you to learn the layout of Fortune City yourself by acquainting yourself with landmarks and such. However, it just leads to a lot of looking at the map, in my opinion.

If you’re a fan of zombie games, you’re going to love this one. Really. I swear. I’m totally in love with it myself, and it has sparked a few of those increasingly rare 8-hour marathon gaming sessions.

I’m giving Dead Rising 2 a solid 9.5/10. That’s how much I like it.

ANOTHER VIEWPOINT:

A friend of mine, who played the original Dead Rising, has a few issues with it. First, he claims the setting in Dead Rising 2 is almost exactly the same as the one in Dead Rising. He also firmly maintains that there are still not enough save points. Mainly he’s just not that impressed. He told me he would give it an 8.25/10. So there ya go.

Civilization 5 for the PC: Review

Thursday, September 23rd, 2010

Great Balls of Fire, Civilization 5 has hit the shelves.

This is a great, great game. It always has been. And the fifth installment just makes it better.

The beauty of Civ 5 is that if you’re new to the Civ franchise, you’ll be able to jump in fairly fast, whereas if you’re familiar with the Civ franchise, you’ll quickly recognize the changes and adapt to them.

First, for those new to Civ, it’s a turn-based strategy game where you take on the role of leader of any number of different cultures, and guide that civilization from around 4000 B.C. up to the modern day. It’s massive and hugely complex and that can be a little off-putting, but if you follow the tutorial and listen to advice from your advisors, you’ll get the hang of it quickly.

For those familiar with the Civ franchise, here are some of the changes that Civ 5 is introducing:

* The map is now hexagonal-based
* You can no longer stack multiple military units (don’t worry, it’s a good thing)
* The game has discarded governments in favor of a massively detailed “Social Policy” interface, that allows you to adopt certain policies that you buy with culture points
* As hinted above, culture is now much more important and much more complex
*  There is no longer, as far as I can tell, a tax system of allocating resources (I could be wrong about this and just be missing it); instead you can choose how to allocate resources using focal points such as culture, growth, etc.
* You can now “buy” tiles for your city with gold
* There are more advisors, and they offer a great deal of more detailed advice
* “City states” have been introduced — small NPC civilizations that you can trade with, declare war against, etc.

Apart from those changes, it’s pretty much still Civ. However, the graphics have improved. Not a ton, but enough. Civ 5 also uses DirectX 10 or 11 — or if you’re still running XP, it runs under DirectX 9, although 10/11 are the preferred platforms.

Civilization 5 Screenshot

Civ 5 in all its glory...

Civilization 5 gets a rare 10/10 from me.

Now excuse me, but I have to take care of some meddlesome Romans…